Merge remote-tracking branch 'refs/remotes/ppy/master' into mods_overlay_fix

This commit is contained in:
EVAST9919 2017-07-12 09:31:56 +03:00
commit ab8fb2edab
76 changed files with 525 additions and 469 deletions

10
.vscode/tasks.json vendored
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@ -7,17 +7,11 @@
"command": "msbuild", "command": "msbuild",
"suppressTaskName": true, "suppressTaskName": true,
"showOutput": "silent", "showOutput": "silent",
"args": [
"/property:GenerateFullPaths=true",
"/property:DebugType=portable"
],
"windows": {
"args": [ "args": [
"/property:GenerateFullPaths=true", "/property:GenerateFullPaths=true",
"/property:DebugType=portable", "/property:DebugType=portable",
"/m" //parallel compiling support. doesn't work well with mono atm "/m" //parallel compiling support.
] ],
},
"tasks": [ "tasks": [
{ {
"taskName": "Build (Debug)", "taskName": "Build (Debug)",

@ -1 +1 @@
Subproject commit af9ffbd8b945e526801c469dd55464363e502962 Subproject commit 46a56e0e11d56c788ff8db089582718a606ed158

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@ -0,0 +1,206 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Graphics.Shapes;
using OpenTK.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Lists;
using System;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseBeatSyncedContainer : TestCase
{
public override string Description => @"Tests beat synced containers.";
private readonly MusicController mc;
public TestCaseBeatSyncedContainer()
{
Clock = new FramedClock();
Clock.ProcessFrame();
Add(new BeatContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
});
Add(mc = new MusicController
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
});
}
protected override void LoadComplete()
{
base.LoadComplete();
mc.ToggleVisibility();
}
private class BeatContainer : BeatSyncedContainer
{
private const int flash_layer_heigth = 150;
private readonly InfoString timingPointCount;
private readonly InfoString currentTimingPoint;
private readonly InfoString beatCount;
private readonly InfoString currentBeat;
private readonly InfoString beatsPerMinute;
private readonly InfoString adjustedBeatLength;
private readonly InfoString timeUntilNextBeat;
private readonly InfoString timeSinceLastBeat;
private readonly Box flashLayer;
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
Name = @"Info Layer",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = flash_layer_heigth },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(150),
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
timingPointCount = new InfoString(@"Timing points amount"),
currentTimingPoint = new InfoString(@"Current timing point"),
beatCount = new InfoString(@"Beats amount (in the current timing point)"),
currentBeat = new InfoString(@"Current beat"),
beatsPerMinute = new InfoString(@"BPM"),
adjustedBeatLength = new InfoString(@"Adjusted beat length"),
timeUntilNextBeat = new InfoString(@"Time until next beat"),
timeSinceLastBeat = new InfoString(@"Time since last beat"),
}
}
}
},
new Container
{
Name = @"Color indicator",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = flash_layer_heigth,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0,
}
}
}
};
Beatmap.ValueChanged += delegate
{
timingPointCount.Value = 0;
currentTimingPoint.Value = 0;
beatCount.Value = 0;
currentBeat.Value = 0;
beatsPerMinute.Value = 0;
adjustedBeatLength.Value = 0;
timeUntilNextBeat.Value = 0;
timeSinceLastBeat.Value = 0;
};
}
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
return current;
return timingPoints[timingPoints.IndexOf(current) + 1];
}
private int calculateBeatCount(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}
protected override void Update()
{
base.Update();
timeUntilNextBeat.Value = TimeUntilNextBeat;
timeSinceLastBeat.Value = TimeSinceLastBeat;
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
timingPointCount.Value = timingPoints.Count;
currentTimingPoint.Value = timingPoints.IndexOf(timingPoint);
beatCount.Value = calculateBeatCount(timingPoint);
currentBeat.Value = beatIndex;
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
adjustedBeatLength.Value = timingPoint.BeatLength;
flashLayer.ClearTransforms();
flashLayer.FadeTo(1);
flashLayer.FadeTo(0, timingPoint.BeatLength);
}
}
private class InfoString : FillFlowContainer
{
private const int text_size = 20;
private const int margin = 7;
private readonly OsuSpriteText valueText;
public double Value
{
set { valueText.Text = $"{value:G}"; }
}
public InfoString(string header)
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Add(new OsuSpriteText { Text = header + @": ", TextSize = text_size });
Add(valueText = new OsuSpriteText() { TextSize = text_size });
Margin = new MarginPadding(margin);
}
}
}
}

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
@ -21,10 +20,10 @@ namespace osu.Desktop.VisualTests.Tests
private const int start_time = 0; private const int start_time = 0;
private const int duration = 1000; private const int duration = 1000;
private readonly Container container;
public TestCaseContextMenu() public TestCaseContextMenu()
{ {
MyContextMenuContainer container;
Add(container = new MyContextMenuContainer Add(container = new MyContextMenuContainer
{ {
Size = new Vector2(200), Size = new Vector2(200),
@ -54,43 +53,26 @@ namespace osu.Desktop.VisualTests.Tests
} }
} }
}); });
}
container.Transforms.Add(new TransformPosition protected override void LoadComplete()
{ {
StartValue = Vector2.Zero, base.LoadComplete();
EndValue = new Vector2(0, 100),
StartTime = start_time, using (container.BeginLoopedSequence())
EndTime = start_time + duration,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{ {
StartValue = new Vector2(0, 100), container.MoveTo(new Vector2(0, 100), duration);
EndValue = new Vector2(100, 100), using (container.BeginDelayedSequence(duration))
StartTime = start_time + duration,
EndTime = start_time + duration * 2,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{ {
StartValue = new Vector2(100, 100), container.MoveTo(new Vector2(100, 100), duration);
EndValue = new Vector2(100, 0), using (container.BeginDelayedSequence(duration))
StartTime = start_time + duration * 2,
EndTime = start_time + duration * 3,
LoopCount = -1,
LoopDelay = duration * 3
});
container.Transforms.Add(new TransformPosition
{ {
StartValue = new Vector2(100, 0), container.MoveTo(new Vector2(100, 0), duration);
EndValue = Vector2.Zero, using (container.BeginDelayedSequence(duration))
StartTime = start_time + duration * 3, container.MoveTo(Vector2.Zero, duration);
EndTime = start_time + duration * 4, }
LoopCount = -1, }
LoopDelay = duration * 3 }
});
} }
private class MyContextMenuContainer : Container, IHasContextMenu private class MyContextMenuContainer : Container, IHasContextMenu

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@ -76,7 +76,7 @@ namespace osu.Desktop.VisualTests.Tests
ControlPointInfo = controlPointInfo ControlPointInfo = controlPointInfo
}); });
Add(new Drawable[] AddRange(new Drawable[]
{ {
new Container new Container
{ {

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@ -50,7 +50,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Position = new Vector2(20, -160), Position = new Vector2(20, -160),
Count = 5, CountStars = 5,
}; };
Add(stars); Add(stars);
@ -59,7 +59,7 @@ namespace osu.Desktop.VisualTests.Tests
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Position = new Vector2(20, -190), Position = new Vector2(20, -190),
Text = stars.Count.ToString("0.00"), Text = stars.CountStars.ToString("0.00"),
}; };
Add(starsLabel); Add(starsLabel);
@ -69,8 +69,8 @@ namespace osu.Desktop.VisualTests.Tests
comboCounter.Current.Value = 0; comboCounter.Current.Value = 0;
numerator = denominator = 0; numerator = denominator = 0;
accuracyCounter.SetFraction(0, 0); accuracyCounter.SetFraction(0, 0);
stars.Count = 0; stars.CountStars = 0;
starsLabel.Text = stars.Count.ToString("0.00"); starsLabel.Text = stars.CountStars.ToString("0.00");
}); });
AddStep(@"Hit! :D", delegate AddStep(@"Hit! :D", delegate
@ -91,8 +91,8 @@ namespace osu.Desktop.VisualTests.Tests
AddStep(@"Alter stars", delegate AddStep(@"Alter stars", delegate
{ {
stars.Count = RNG.NextSingle() * (stars.StarCount + 1); stars.CountStars = RNG.NextSingle() * (stars.StarCount + 1);
starsLabel.Text = stars.Count.ToString("0.00"); starsLabel.Text = stars.CountStars.ToString("0.00");
}); });
AddStep(@"Stop counters", delegate AddStep(@"Stop counters", delegate

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@ -55,7 +55,7 @@ namespace osu.Desktop.VisualTests.Tests
timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}"; timeRangeBindable.ValueChanged += v => timeRangeText.Text = $"Visible Range: {v:#,#.#}";
timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}"; timeRangeBindable.ValueChanged += v => bottomLabel.Text = $"t minus {v:#,#}";
Add(new Drawable[] AddRange(new Drawable[]
{ {
new Container new Container
{ {

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@ -187,6 +187,7 @@
<ItemGroup> <ItemGroup>
<Compile Include="AutomatedVisualTestGame.cs" /> <Compile Include="AutomatedVisualTestGame.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Tests\TestCaseBeatSyncedContainer.cs" />
<Compile Include="Tests\TestCaseChatDisplay.cs" /> <Compile Include="Tests\TestCaseChatDisplay.cs" />
<Compile Include="Tests\TestCaseBeatmapDetails.cs" /> <Compile Include="Tests\TestCaseBeatmapDetails.cs" />
<Compile Include="Tests\TestCaseContextMenu.cs" /> <Compile Include="Tests\TestCaseContextMenu.cs" />

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@ -202,7 +202,7 @@ namespace osu.Desktop.Overlays
{ {
this.game = game; this.game = game;
IconContent.Add(new Drawable[] IconContent.AddRange(new Drawable[]
{ {
new Box new Box
{ {

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@ -5,18 +5,17 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Transforms;
using OpenTK; using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawable namespace osu.Game.Rulesets.Catch.Objects.Drawable
{ {
internal class DrawableFruit : Sprite internal class DrawableFruit : Sprite
{ {
private readonly CatchBaseHit h; //private readonly CatchBaseHit h;
public DrawableFruit(CatchBaseHit h) public DrawableFruit(CatchBaseHit h)
{ {
this.h = h; //this.h = h;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Scale = new Vector2(0.1f); Scale = new Vector2(0.1f);
@ -29,10 +28,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{ {
Texture = textures.Get(@"Menu/logo"); Texture = textures.Get(@"Menu/logo");
const double duration = 0; //Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
//Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + duration + 200, EndTime = h.StartTime + duration + 400, StartValue = 1, EndValue = 0 });
Expire(true); Expire(true);
} }
} }

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration; Height = (float)HitObject.Duration;
Add(new Drawable[] AddRange(new Drawable[]
{ {
// For now the body piece covers the entire height of the container // For now the body piece covers the entire height of the container
// whereas possibly in the future we don't want to extend under the head/tail. // whereas possibly in the future we don't want to extend under the head/tail.

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@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.UI
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None) private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
{ {
TransformTo(() => visibleTimeRange.Value, newTimeRange, duration, easing, new TransformTimeSpan()); TransformTo(newTimeRange, duration, easing, new TransformTimeSpan());
} }
protected override void Update() protected override void Update()
@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania.UI
private class TransformTimeSpan : Transform<double, Drawable> private class TransformTimeSpan : Transform<double, Drawable>
{ {
public override double CurrentValue public double CurrentValue
{ {
get get
{ {
@ -259,13 +259,8 @@ namespace osu.Game.Rulesets.Mania.UI
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((ManiaPlayfield)d).visibleTimeRange.Value = (float)CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((ManiaPlayfield)d).visibleTimeRange.Value;
base.Apply(d);
var p = (ManiaPlayfield)d;
p.visibleTimeRange.Value = (float)CurrentValue;
}
} }
} }
} }

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@ -90,10 +90,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.UpdateInitialState(); base.UpdateInitialState();
// sane defaults // sane defaults
ring.Alpha = circle.Alpha = number.Alpha = glow.Alpha = 1; ring.Show();
ApproachCircle.Alpha = 0; circle.Show();
ApproachCircle.Scale = new Vector2(4); number.Show();
explode.Alpha = 0; glow.Show();
ApproachCircle.Hide();
ApproachCircle.ScaleTo(new Vector2(4));
explode.Hide();
} }
protected override void UpdatePreemptState() protected override void UpdatePreemptState()
@ -106,36 +110,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
ApproachCircle.FadeOut(); double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
double endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime; using (glow.BeginDelayedSequence(duration))
double duration = endTime - HitObject.StartTime;
glow.Delay(duration);
glow.FadeOut(400); glow.FadeOut(400);
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:
Delay(duration + TIME_PREEMPT); using (BeginDelayedSequence(duration + TIME_PREEMPT))
FadeOut(TIME_FADEOUT); FadeOut(TIME_FADEOUT);
Expire(true); Expire(true);
break; break;
case ArmedState.Miss: case ArmedState.Miss:
ApproachCircle.FadeOut(50);
FadeOut(TIME_FADEOUT / 5); FadeOut(TIME_FADEOUT / 5);
Expire(); Expire();
break; break;
case ArmedState.Hit: case ArmedState.Hit:
ApproachCircle.FadeOut(50);
const double flash_in = 40; const double flash_in = 40;
flash.FadeTo(0.8f, flash_in); flash.FadeTo(0.8f, flash_in);
flash.Delay(flash_in); using (flash.BeginDelayedSequence(flash_in))
flash.FadeOut(100); flash.FadeOut(100);
explode.FadeIn(flash_in); explode.FadeIn(flash_in);
Delay(flash_in, true); using (BeginDelayedSequence(flash_in, true))
{
//after the flash, we can hide some elements that were behind it //after the flash, we can hide some elements that were behind it
ring.FadeOut(); ring.FadeOut();
circle.FadeOut(); circle.FadeOut();
@ -143,6 +147,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
FadeOut(800); FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad); ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
}
Expire(); Expire();
break; break;
} }

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@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
: base(hitObject) : base(hitObject)
{ {
AccentColour = HitObject.ComboColour; AccentColour = HitObject.ComboColour;
Alpha = 0;
} }
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 }; protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.Hit300 };
@ -25,10 +26,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
Flush(); Flush();
UpdateInitialState();
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true)) using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{ {
UpdateInitialState();
UpdatePreemptState(); UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true)) using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
@ -36,8 +37,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
protected virtual void UpdateCurrentState(ArmedState state) protected virtual void UpdateInitialState()
{ {
Hide();
} }
protected virtual void UpdatePreemptState() protected virtual void UpdatePreemptState()
@ -45,9 +47,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
FadeIn(TIME_FADEIN); FadeIn(TIME_FADEIN);
} }
protected virtual void UpdateInitialState() protected virtual void UpdateCurrentState(ArmedState state)
{ {
Alpha = 0;
} }
} }

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@ -37,8 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
using (icon.BeginLoopedSequence())
icon.RotateTo(360, 1000); icon.RotateTo(360, 1000);
icon.Loop();
} }
public void UpdateProgress(double progress, int repeat) public void UpdateProgress(double progress, int repeat)

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.UI
Anchor = Anchor.Centre; Anchor = Anchor.Centre;
Origin = Anchor.Centre; Origin = Anchor.Centre;
Add(new Drawable[] AddRange(new Drawable[]
{ {
connectionLayer = new FollowPointRenderer connectionLayer = new FollowPointRenderer
{ {

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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{ {
EarlyActivationMilliseconds = pre_beat_transition_time; EarlyActivationMilliseconds = pre_beat_transition_time;
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
background = new CircularContainer background = new CircularContainer
{ {

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@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public TaikoPlayfield() public TaikoPlayfield()
{ {
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new ScaleFixContainer new ScaleFixContainer
{ {

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@ -75,18 +75,16 @@ namespace osu.Game.Tests.Beatmaps.IO
var temp = prepareTempCopy(osz_path); var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp)); Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp)) using (File.OpenRead(temp))
host.Dependencies.Get<BeatmapDatabase>().Import(temp); host.Dependencies.Get<BeatmapDatabase>().Import(temp);
ensureLoaded(host); ensureLoaded(host);
Assert.IsTrue(File.Exists(temp));
File.Delete(temp); File.Delete(temp);
Assert.IsFalse(File.Exists(temp)); Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
} }
} }
@ -111,7 +109,7 @@ namespace osu.Game.Tests.Beatmaps.IO
return osu; return osu;
} }
private void ensureLoaded(GameHost host, int timeout = 10000) private void ensureLoaded(GameHost host, int timeout = 60000)
{ {
IEnumerable<BeatmapSetInfo> resultSets = null; IEnumerable<BeatmapSetInfo> resultSets = null;

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@ -140,7 +140,7 @@ namespace osu.Game.Beatmaps.Drawables
}, },
starCounter = new StarCounter starCounter = new StarCounter
{ {
Count = (float)beatmap.StarDifficulty, CountStars = (float)beatmap.StarDifficulty,
Scale = new Vector2(0.8f), Scale = new Vector2(0.8f),
} }
} }

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@ -93,6 +93,7 @@ namespace osu.Game.Beatmaps.Drawables
{ {
new BeatmapBackgroundSprite(working) new BeatmapBackgroundSprite(working)
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,

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@ -26,6 +26,7 @@ namespace osu.Game.Graphics.Backgrounds
Add(Sprite = new Sprite Add(Sprite = new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Colour = Color4.DarkGray, Colour = Color4.DarkGray,

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@ -23,6 +23,16 @@ namespace osu.Game.Graphics.Containers
/// </summary> /// </summary>
protected double EarlyActivationMilliseconds; protected double EarlyActivationMilliseconds;
/// <summary>
/// The time in milliseconds until the next beat.
/// </summary>
public double TimeUntilNextBeat { get; private set; }
/// <summary>
/// The time in milliseconds since the last beat
/// </summary>
public double TimeSinceLastBeat { get; private set; }
protected override void Update() protected override void Update()
{ {
if (Beatmap.Value?.Track == null) if (Beatmap.Value?.Track == null)
@ -42,12 +52,16 @@ namespace osu.Game.Graphics.Containers
if (currentTrackTime < timingPoint.Time) if (currentTrackTime < timingPoint.Time)
beatIndex--; beatIndex--;
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
if (TimeUntilNextBeat < 0)
TimeUntilNextBeat += timingPoint.BeatLength;
TimeSinceLastBeat = timingPoint.BeatLength - TimeUntilNextBeat;
if (timingPoint == lastTimingPoint && beatIndex == lastBeat) if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
return; return;
double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength; using (BeginDelayedSequence(-TimeSinceLastBeat, true))
using (BeginDelayedSequence(offsetFromBeat, true))
OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes); OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
lastBeat = beatIndex; lastBeat = beatIndex;

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@ -8,9 +8,10 @@ using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
public class ReverseDepthFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable public class ReverseChildIDFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
{ {
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer(); protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse(); protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
} }
} }

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@ -93,7 +93,7 @@ namespace osu.Game.Graphics.Containers
sections = value.ToList(); sections = value.ToList();
if (sections.Count == 0) return; if (sections.Count == 0) return;
sectionsContainer.Add(sections); sectionsContainer.AddRange(sections);
SelectedSection.Value = sections[0]; SelectedSection.Value = sections[0];
lastKnownScroll = float.NaN; lastKnownScroll = float.NaN;
} }

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@ -30,7 +30,7 @@ namespace osu.Game.Graphics
public static void FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None) public static void FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
where T : Transformable<Drawable>, IHasAccentColour where T : Transformable<Drawable>, IHasAccentColour
{ {
accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent()); accentedDrawable.TransformTo(newColour, duration, easing, new TransformAccent());
} }
} }
} }

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@ -13,7 +13,7 @@ namespace osu.Game.Graphics.Transforms
/// <summary> /// <summary>
/// Current value of the transformed colour in linear colour space. /// Current value of the transformed colour in linear colour space.
/// </summary> /// </summary>
public override Color4 CurrentValue public virtual Color4 CurrentValue
{ {
get get
{ {
@ -25,13 +25,7 @@ namespace osu.Game.Graphics.Transforms
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((IHasAccentColour)d).AccentColour = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((IHasAccentColour)d).AccentColour;
base.Apply(d);
var accented = d as IHasAccentColour;
if (accented != null)
accented.AccentColour = CurrentValue;
}
} }
} }

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@ -58,7 +58,7 @@ namespace osu.Game.Graphics.UserInterface
Direction = Direction, Direction = Direction,
}); });
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards //I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
Remove(Children.Where((bar, index) => index >= value.Count()).ToList()); RemoveRange(Children.Where((bar, index) => index >= value.Count()).ToList());
} }
} }
} }

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@ -34,9 +34,8 @@ namespace osu.Game.Graphics.UserInterface
{ {
base.LoadComplete(); base.LoadComplete();
using (spinner.BeginLoopedSequence())
spinner.RotateTo(360, 2000); spinner.RotateTo(360, 2000);
using (spinner.BeginDelayedSequence(2000))
spinner.Loop();
} }
private const float transition_duration = 500; private const float transition_duration = 500;

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@ -49,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
Content.Masking = true; Content.Masking = true;
Content.CornerRadius = 5; Content.CornerRadius = 5;
Add(new Drawable[] AddRange(new Drawable[]
{ {
new Triangles new Triangles
{ {

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@ -47,7 +47,7 @@ namespace osu.Game.Graphics.UserInterface
protected class TransformAccuracy : Transform<double, Drawable> protected class TransformAccuracy : Transform<double, Drawable>
{ {
public override double CurrentValue public virtual double CurrentValue
{ {
get get
{ {
@ -59,11 +59,8 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((PercentageCounter)d).DisplayedCount = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((PercentageCounter)d).DisplayedCount;
base.Apply(d);
((PercentageCounter)d).DisplayedCount = CurrentValue;
}
} }
} }
} }

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@ -210,7 +210,6 @@ namespace osu.Game.Graphics.UserInterface
transform.StartTime = TransformStartTime; transform.StartTime = TransformStartTime;
transform.EndTime = TransformStartTime + rollingTotalDuration; transform.EndTime = TransformStartTime + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue; transform.EndValue = newValue;
transform.Easing = RollingEasing; transform.Easing = RollingEasing;

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@ -58,7 +58,7 @@ namespace osu.Game.Graphics.UserInterface
protected class TransformScore : Transform<double, Drawable> protected class TransformScore : Transform<double, Drawable>
{ {
public override double CurrentValue public virtual double CurrentValue
{ {
get get
{ {
@ -70,11 +70,8 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((ScoreCounter)d).DisplayedCount = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScoreCounter)d).DisplayedCount;
base.Apply(d);
((ScoreCounter)d).DisplayedCount = CurrentValue;
}
} }
} }
} }

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@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
public SearchTextBox() public SearchTextBox()
{ {
Height = 35; Height = 35;
Add(new Drawable[] AddRange(new Drawable[]
{ {
new TextAwesome new TextAwesome
{ {

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@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
private class TransformCounterCount : Transform<int, Drawable> private class TransformCounterCount : Transform<int, Drawable>
{ {
public override int CurrentValue public int CurrentValue
{ {
get get
{ {
@ -51,11 +51,8 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((SimpleComboCounter)d).DisplayedCount = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((SimpleComboCounter)d).DisplayedCount;
base.Apply(d);
((SimpleComboCounter)d).DisplayedCount = CurrentValue;
}
} }
} }
} }

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@ -33,25 +33,25 @@ namespace osu.Game.Graphics.UserInterface
private const float star_size = 20; private const float star_size = 20;
private const float star_spacing = 4; private const float star_spacing = 4;
private float count; private float countStars;
/// <summary> /// <summary>
/// Amount of stars represented. /// Amount of stars represented.
/// </summary> /// </summary>
public float Count public float CountStars
{ {
get get
{ {
return count; return countStars;
} }
set set
{ {
if (count == value) return; if (countStars == value) return;
if (IsLoaded) if (IsLoaded)
transformCount(value); transformCount(value);
count = value; countStars = value;
} }
} }
@ -94,15 +94,15 @@ namespace osu.Game.Graphics.UserInterface
public void ResetCount() public void ResetCount()
{ {
count = 0; countStars = 0;
StopAnimation(); StopAnimation();
} }
public void ReplayAnimation() public void ReplayAnimation()
{ {
var t = count; var t = countStars;
ResetCount(); ResetCount();
Count = t; CountStars = t;
} }
public void StopAnimation() public void StopAnimation()
@ -111,8 +111,8 @@ namespace osu.Game.Graphics.UserInterface
foreach (var star in stars.Children) foreach (var star in stars.Children)
{ {
star.ClearTransforms(true); star.ClearTransforms(true);
star.FadeTo(i < count ? 1.0f : minStarAlpha); star.FadeTo(i < countStars ? 1.0f : minStarAlpha);
star.Icon.ScaleTo(getStarScale(i, count)); star.Icon.ScaleTo(getStarScale(i, countStars));
i++; i++;
} }
} }
@ -132,7 +132,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
star.ClearTransforms(true); star.ClearTransforms(true);
var delay = (count <= newValue ? Math.Max(i - count, 0) : Math.Max(count - 1 - i, 0)) * animationDelay; var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
using (BeginDelayedSequence(delay, true)) using (BeginDelayedSequence(delay, true))
{ {

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@ -141,7 +141,7 @@ namespace osu.Game
{ {
base.LoadComplete(); base.LoadComplete();
Add(new Drawable[] { AddRange(new Drawable[] {
new VolumeControlReceptor new VolumeControlReceptor
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

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@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Chat
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY)); var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
//up to last Channel.MAX_HISTORY messages //up to last Channel.MAX_HISTORY messages
flow.Add(displayMessages.Select(m => new ChatLine(m))); flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
if (!IsLoaded) return; if (!IsLoaded) return;

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@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Direct
{ {
return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null)) return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
{ {
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out), OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
}) { RelativeSizeAxes = Axes.Both }; }) { RelativeSizeAxes = Axes.Both };

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@ -75,7 +75,7 @@ namespace osu.Game.Overlays
private void updatePosition(float position, bool easing = true) private void updatePosition(float position, bool easing = true)
{ {
position = MathHelper.Clamp(position, 0, 1); position = MathHelper.Clamp(position, 0, 1);
Fill.TransformTo(() => Fill.Width, position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek()); Fill.TransformTo(position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
} }
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -100,11 +100,8 @@ namespace osu.Game.Overlays
private class TransformSeek : TransformFloat<Drawable> private class TransformSeek : TransformFloat<Drawable>
{ {
public override void Apply(Drawable d) public override void Apply(Drawable d) => d.Width = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = d.Width;
base.Apply(d);
d.Width = CurrentValue;
}
} }
} }
} }

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@ -199,7 +199,7 @@ namespace osu.Game.Overlays.Mods
iconsContainer.Clear(); iconsContainer.Clear();
if (Mods.Length > 1) if (Mods.Length > 1)
{ {
iconsContainer.Add(new[] iconsContainer.AddRange(new[]
{ {
backgroundIcon = new ModIcon(Mods[1]) backgroundIcon = new ModIcon(Mods[1])
{ {

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@ -398,6 +398,7 @@ namespace osu.Game.Overlays
{ {
sprite = new Sprite sprite = new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150), Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
}, },

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@ -7,7 +7,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK; using OpenTK;
@ -50,7 +49,7 @@ namespace osu.Game.Overlays.Notifications
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
Light = new NotificationLight Light = new NotificationLight
{ {
@ -203,6 +202,8 @@ namespace osu.Game.Overlays.Notifications
get { return pulsate; } get { return pulsate; }
set set
{ {
if (pulsate == value) return;
pulsate = value; pulsate = value;
pulsateLayer.ClearTransforms(); pulsateLayer.ClearTransforms();
@ -211,25 +212,12 @@ namespace osu.Game.Overlays.Notifications
if (pulsate) if (pulsate)
{ {
const float length = 1000; const float length = 1000;
pulsateLayer.Transforms.Add(new TransformAlpha using (pulsateLayer.BeginLoopedSequence(length / 2))
{ {
StartTime = Time.Current, pulsateLayer.FadeTo(0.4f, length, EasingTypes.In);
EndTime = Time.Current + length, using (pulsateLayer.BeginDelayedSequence(length))
StartValue = 1, pulsateLayer.FadeTo(1, length, EasingTypes.Out);
EndValue = 0.4f, }
Easing = EasingTypes.In
});
pulsateLayer.Transforms.Add(new TransformAlpha
{
StartTime = Time.Current + length,
EndTime = Time.Current + length * 2,
StartValue = 0.4f,
EndValue = 1,
Easing = EasingTypes.Out
});
//todo: figure why we can't add arbitrary delays at the end of loop.
pulsateLayer.Loop(length * 2);
} }
} }
} }

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@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Notifications
Left = 20, Left = 20,
}; };
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new Container new Container
{ {

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@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Notifications
public SimpleNotification() public SimpleNotification()
{ {
IconContent.Add(new Drawable[] IconContent.AddRange(new Drawable[]
{ {
IconBackgound = new Box IconBackgound = new Box
{ {

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@ -260,8 +260,6 @@ namespace osu.Game.Overlays
Radius = 8, Radius = 8,
}; };
FadeEdgeEffectTo(0);
updateGlow(); updateGlow();
Flush(true); Flush(true);
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Settings
const int header_size = 26; const int header_size = 26;
const int header_margin = 25; const int header_margin = 25;
const int border_size = 2; const int border_size = 2;
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new Box new Box
{ {

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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical; Direction = FillDirection.Vertical;
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new OsuSpriteText new OsuSpriteText
{ {

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@ -93,7 +93,7 @@ namespace osu.Game.Overlays
new SidebarButton new SidebarButton
{ {
Section = section, Section = section,
Action = sectionsContainer.ScrollContainer.ScrollIntoView, Action = b => sectionsContainer.ScrollContainer.ScrollTo(b),
} }
).ToArray() ).ToArray()
} }

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@ -1,55 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// </summary>
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// This will compare the two hit objects in reverse order.
/// </summary>
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
}

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@ -1,13 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -55,7 +53,22 @@ namespace osu.Game.Rulesets.Timing
/// </summary> /// </summary>
internal MultiplierControlPoint ControlPoint; internal MultiplierControlPoint ControlPoint;
protected override IComparer<Drawable> DepthComparer => new HitObjectReverseStartTimeComparer(); protected override int Compare(Drawable x, Drawable y)
{
var xHitObject = x as DrawableHitObject;
var yHitObject = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xHitObject?.HitObject == null || yHitObject?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = yHitObject.HitObject.StartTime.CompareTo(xHitObject.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
/// <summary> /// <summary>
/// Creates a new <see cref="DrawableTimingSection"/>. /// Creates a new <see cref="DrawableTimingSection"/>.

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@ -33,7 +33,20 @@ namespace osu.Game.Rulesets.Timing
set { visibleTimeRange.BindTo(value); } set { visibleTimeRange.BindTo(value); }
} }
protected override IComparer<Drawable> DepthComparer => new SpeedAdjustmentContainerReverseStartTimeComparer(); protected override int Compare(Drawable x, Drawable y)
{
var xSpeedAdjust = x as SpeedAdjustmentContainer;
var ySpeedAdjust = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (xSpeedAdjust?.ControlPoint == null || ySpeedAdjust?.ControlPoint == null)
return CompareReverseChildID(x, y);
// Compare by start time
int i = ySpeedAdjust.ControlPoint.StartTime.CompareTo(xSpeedAdjust.ControlPoint.StartTime);
return i != 0 ? i : CompareReverseChildID(x, y);
}
/// <summary> /// <summary>
/// Hit objects that are to be re-processed on the next update. /// Hit objects that are to be re-processed on the next update.
@ -116,27 +129,5 @@ namespace osu.Game.Rulesets.Timing
/// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param> /// <param name="time">The time to find the active <see cref="SpeedAdjustmentContainer"/> at.</param>
/// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns> /// <returns>The <see cref="SpeedAdjustmentContainer"/> active at <paramref name="time"/>. Null if there are no speed adjustments.</returns>
private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault(); private SpeedAdjustmentContainer adjustmentContainerAt(double time) => Children.FirstOrDefault(c => c.CanContain(time)) ?? Children.LastOrDefault();
/// <summary>
/// Compares two speed adjustment containers by their control point start time, falling back to creation order
// if their control point start time is equal. This will compare the two speed adjustment containers in reverse order.
/// </summary>
private class SpeedAdjustmentContainerReverseStartTimeComparer : ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var speedAdjustmentX = x as SpeedAdjustmentContainer;
var speedAdjustmentY = y as SpeedAdjustmentContainer;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (speedAdjustmentX?.ControlPoint == null || speedAdjustmentY?.ControlPoint == null)
return base.Compare(x, y);
// Compare by start time
int i = speedAdjustmentY.ControlPoint.StartTime.CompareTo(speedAdjustmentX.ControlPoint.StartTime);
return i != 0 ? i : base.Compare(x, y);
}
}
} }
} }

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@ -9,7 +9,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -17,6 +16,9 @@ using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
@ -24,7 +26,7 @@ namespace osu.Game.Screens.Menu
/// Button designed specifically for the osu!next main menu. /// Button designed specifically for the osu!next main menu.
/// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape). /// In order to correctly flow, we have to use a negative margin on the parent container (due to the parallelogram shape).
/// </summary> /// </summary>
public class Button : Container, IStateful<ButtonState> public class Button : BeatSyncedContainer, IStateful<ButtonState>
{ {
private readonly Container iconText; private readonly Container iconText;
private readonly Container box; private readonly Container box;
@ -117,6 +119,27 @@ namespace osu.Game.Screens.Menu
}; };
} }
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!IsHovered) return;
bool rightward = beatIndex % 2 == 1;
double duration = timingPoint.BeatLength / 2;
icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
icon.MoveToY(-10, duration, EasingTypes.Out);
icon.ScaleTo(Vector2.One, duration, EasingTypes.Out);
using (icon.BeginDelayedSequence(duration))
{
icon.MoveToY(0, duration, EasingTypes.In);
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In);
}
}
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
if (State != ButtonState.Expanded) return true; if (State != ButtonState.Expanded) return true;
@ -125,85 +148,11 @@ namespace osu.Game.Screens.Menu
box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic); box.ScaleTo(new Vector2(1.5f, 1), 500, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2); double duration = TimeUntilNextBeat;
if (duration == 0) duration = 250;
icon.ClearTransforms(); icon.ClearTransforms();
icon.RotateTo(10, duration, EasingTypes.InOutSine);
icon.ScaleTo(1, 500, EasingTypes.OutElasticHalf); icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.Out);
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transforms.Add(new TransformRotation
{
StartValue = -10,
EndValue = 10,
StartTime = startTime,
EndTime = startTime + duration * 2,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
icon.Transforms.Add(new TransformPosition
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformPosition
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
StartTime = startTime + duration,
EndTime = startTime + duration * 2,
Easing = EasingTypes.In,
LoopCount = -1,
LoopDelay = duration
});
icon.Transforms.Add(new TransformRotation
{
StartValue = 10,
EndValue = -10,
StartTime = startTime + duration * 2,
EndTime = startTime + duration * 4,
Easing = EasingTypes.InOutSine,
LoopCount = -1,
LoopDelay = duration * 2
});
return true; return true;
} }
@ -212,7 +161,6 @@ namespace osu.Game.Screens.Menu
icon.ClearTransforms(); icon.ClearTransforms();
icon.RotateTo(0, 500, EasingTypes.Out); icon.RotateTo(0, 500, EasingTypes.Out);
icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out); icon.MoveTo(Vector2.Zero, 500, EasingTypes.Out);
icon.ScaleTo(0.7f, 500, EasingTypes.OutElasticHalf);
icon.ScaleTo(Vector2.One, 200, EasingTypes.Out); icon.ScaleTo(Vector2.One, 200, EasingTypes.Out);
if (State == ButtonState.Expanded) if (State == ButtonState.Expanded)

View File

@ -114,8 +114,8 @@ namespace osu.Game.Screens.Menu
buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D)); buttonsTopLevel.Add(new Button(@"osu!direct", string.Empty, FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)); buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
buttonFlow.Add(buttonsPlay); buttonFlow.AddRange(buttonsPlay);
buttonFlow.Add(buttonsTopLevel); buttonFlow.AddRange(buttonsTopLevel);
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
@ -213,6 +213,13 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0; backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0; settingsButton.ContractStyle = 0;
bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel)
buttonArea.Flush(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
{
switch (state) switch (state)
{ {
case MenuState.Exit: case MenuState.Exit:
@ -222,9 +229,11 @@ namespace osu.Game.Screens.Menu
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out); buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300); buttonArea.FadeOut(300);
osuLogo.Delay(150); using (osuLogo.BeginDelayedSequence(150))
{
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo); osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo); osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
}
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted; b.State = ButtonState.Contracted;
@ -241,23 +250,17 @@ namespace osu.Game.Screens.Menu
sampleBack?.Play(); sampleBack?.Play();
break; break;
case MenuState.TopLevel: case MenuState.TopLevel:
buttonArea.Flush(true);
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out); buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.ClearTransforms();
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In); osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In); osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
buttonArea.FadeIn(300); buttonArea.FadeIn(300);
if (lastState == MenuState.Initial) if (fromInitial && osuLogo.Scale.X > 0.5f)
{
buttonArea.Delay(150, true);
if (osuLogo.Scale.X > 0.5f)
using (osuLogo.BeginDelayedSequence(200, true)) using (osuLogo.BeginDelayedSequence(200, true))
osuLogo.Impact(); osuLogo.Impact();
}
Scheduler.AddDelayed(() => toolbar?.Show(), 150); Scheduler.AddDelayed(() => toolbar?.Show(), 150);
@ -292,9 +295,7 @@ namespace osu.Game.Screens.Menu
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted; backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted; settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
}
if (lastState == MenuState.Initial)
buttonArea.DelayReset();
} }
} }

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Menu
/// </summary> /// </summary>
public Drawable CentreTarget; public Drawable CentreTarget;
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer(); protected override int Compare(Drawable x, Drawable y) => CompareReverseChildID(x, y);
protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse(); protected override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();

View File

@ -438,6 +438,7 @@ namespace osu.Game.Screens.Multiplayer
{ {
new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(value, textures, null)) new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(value, textures, null))
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,

View File

@ -198,7 +198,6 @@ namespace osu.Game.Screens.Play.HUD
transform.StartTime = Time.Current; transform.StartTime = Time.Current;
transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue); transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
transform.StartValue = currentValue;
transform.EndValue = newValue; transform.EndValue = newValue;
transform.Easing = RollingEasing; transform.Easing = RollingEasing;
@ -207,7 +206,7 @@ namespace osu.Game.Screens.Play.HUD
protected class TransformComboRoll : Transform<int, Drawable> protected class TransformComboRoll : Transform<int, Drawable>
{ {
public override int CurrentValue public virtual int CurrentValue
{ {
get get
{ {
@ -219,11 +218,8 @@ namespace osu.Game.Screens.Play.HUD
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((ComboCounter)d).DisplayedCount = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboCounter)d).DisplayedCount;
base.Apply(d);
((ComboCounter)d).DisplayedCount = CurrentValue;
}
} }
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue); protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play.HUD
protected class TransformComboResult : Transform<ulong, Drawable> protected class TransformComboResult : Transform<ulong, Drawable>
{ {
public override ulong CurrentValue public virtual ulong CurrentValue
{ {
get get
{ {
@ -48,11 +48,8 @@ namespace osu.Game.Screens.Play.HUD
} }
} }
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((ComboResultCounter)d).DisplayedCount = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboResultCounter)d).DisplayedCount;
base.Apply(d);
((ComboResultCounter)d).DisplayedCount = CurrentValue;
}
} }
} }
} }

View File

@ -31,7 +31,7 @@ namespace osu.Game.Screens.Play.HUD
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon> iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

View File

@ -20,15 +20,15 @@ namespace osu.Game.Screens.Play
private SpriteText countSpriteText; private SpriteText countSpriteText;
public bool IsCounting { get; set; } public bool IsCounting { get; set; }
private int count; private int countPresses;
public int Count public int CountPresses
{ {
get { return count; } get { return countPresses; }
private set private set
{ {
if (count != value) if (countPresses != value)
{ {
count = value; countPresses = value;
countSpriteText.Text = value.ToString(@"#,0"); countSpriteText.Text = value.ToString(@"#,0");
} }
} }
@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play
isLit = value; isLit = value;
updateGlowSprite(value); updateGlowSprite(value);
if (value && IsCounting) if (value && IsCounting)
Count++; CountPresses++;
} }
} }
} }
@ -98,7 +98,7 @@ namespace osu.Game.Screens.Play
}, },
countSpriteText = new OsuSpriteText countSpriteText = new OsuSpriteText
{ {
Text = Count.ToString(@"#,0"), Text = CountPresses.ToString(@"#,0"),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both, RelativePositionAxes = Axes.Both,
@ -128,6 +128,6 @@ namespace osu.Game.Screens.Play
} }
} }
public void ResetCount() => Count = 0; public void ResetCount() => CountPresses = 0;
} }
} }

View File

@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor(); scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay.KeyCounter.Add(rulesetInstance.CreateGameplayKeys()); hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor); hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer); hudOverlay.BindHitRenderer(HitRenderer);

View File

@ -227,6 +227,7 @@ namespace osu.Game.Screens.Play
{ {
new Sprite new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Texture = beatmap?.Background, Texture = beatmap?.Background,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

View File

@ -163,6 +163,7 @@ namespace osu.Game.Screens.Ranking
{ {
new Sprite new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f, Alpha = 0.2f,
Texture = Beatmap?.Background, Texture = Beatmap?.Background,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

View File

@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) private void load(OsuColour colours)
{ {
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
fill = new Box fill = new Box
{ {

View File

@ -343,6 +343,7 @@ namespace osu.Game.Screens.Ranking
{ {
cover = new Sprite cover = new Sprite
{ {
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -12,7 +12,6 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Framework.Input; using osu.Framework.Input;
using OpenTK.Input; using OpenTK.Input;
using System.Collections;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using System.Diagnostics; using System.Diagnostics;
using System.Threading.Tasks; using System.Threading.Tasks;
@ -22,7 +21,7 @@ using osu.Framework.Configuration;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
internal class BeatmapCarousel : ScrollContainer, IEnumerable<BeatmapGroup> internal class BeatmapCarousel : ScrollContainer
{ {
public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap; public BeatmapInfo SelectedBeatmap => selectedPanel?.Beatmap;
@ -265,10 +264,6 @@ namespace osu.Game.Screens.Select
perform(); perform();
} }
public IEnumerator<BeatmapGroup> GetEnumerator() => groups.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet) private BeatmapGroup createGroup(BeatmapSetInfo beatmapSet)
{ {
foreach (var b in beatmapSet.Beatmaps) foreach (var b in beatmapSet.Beatmaps)
@ -307,7 +302,7 @@ namespace osu.Game.Screens.Select
panels.Remove(p); panels.Remove(p);
scrollableContent.Remove(group.Header); scrollableContent.Remove(group.Header);
scrollableContent.Remove(group.BeatmapPanels); scrollableContent.RemoveRange(group.BeatmapPanels);
if (selectedGroup == group) if (selectedGroup == group)
SelectNext(); SelectNext();

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Select
public BeatmapDetailArea() public BeatmapDetailArea()
{ {
AddInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new BeatmapDetailAreaTabControl new BeatmapDetailAreaTabControl
{ {
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select
}, },
}); });
Add(new Drawable[] AddRange(new Drawable[]
{ {
Details = new BeatmapDetails Details = new BeatmapDetails
{ {

View File

@ -152,6 +152,7 @@ namespace osu.Game.Screens.Select
// Zoomed-in and cropped beatmap background // Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap) new BeatmapBackgroundSprite(beatmap)
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,

View File

@ -31,6 +31,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{ {
rankSprite = new Sprite rankSprite = new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fit FillMode = FillMode.Fit

View File

@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
Scale = new Vector2(1, 0), Scale = new Vector2(1, 0),
Colour = Color4.Black.Opacity(0.5f), Colour = Color4.Black.Opacity(0.5f),
}, },
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton> buttonsContainer = new ReverseChildIDFillFlowContainer<BeatmapOptionsButton>
{ {
Height = height, Height = height,
RelativePositionAxes = Axes.X, RelativePositionAxes = Axes.X,

View File

@ -82,6 +82,7 @@ namespace osu.Game.Screens.Tournament
}, },
new Sprite new Sprite
{ {
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,
Texture = textures.Get(@"Backgrounds/Drawings/background.png") Texture = textures.Get(@"Backgrounds/Drawings/background.png")
}, },

View File

@ -151,9 +151,9 @@ namespace osu.Game.Screens.Tournament
{ {
flagSprite = new Sprite flagSprite = new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
FillMode = FillMode.Fit FillMode = FillMode.Fit
}, },
new OsuSpriteText new OsuSpriteText

View File

@ -297,7 +297,7 @@ namespace osu.Game.Screens.Tournament
} }
} }
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed()); private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None) => TransformTo(value, duration, easing, new TransformScrollSpeed());
private enum ScrollState private enum ScrollState
{ {
@ -310,11 +310,8 @@ namespace osu.Game.Screens.Tournament
public class TransformScrollSpeed : TransformFloat<Drawable> public class TransformScrollSpeed : TransformFloat<Drawable>
{ {
public override void Apply(Drawable d) public override void Apply(Drawable d) => ((ScrollingTeamContainer)d).speed = CurrentValue;
{ public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScrollingTeamContainer)d).speed;
base.Apply(d);
((ScrollingTeamContainer)d).speed = CurrentValue;
}
} }
public class ScrollingTeam : Container public class ScrollingTeam : Container

View File

@ -31,6 +31,7 @@ namespace osu.Game.Users
Add(new Sprite Add(new Sprite
{ {
RelativeSizeAxes = Axes.Both,
Texture = texture, Texture = texture,
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,

View File

@ -46,6 +46,7 @@ namespace osu.Game.Users
{ {
new AsyncLoadWrapper(new CoverBackgroundSprite(user) new AsyncLoadWrapper(new CoverBackgroundSprite(user)
{ {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
FillMode = FillMode.Fill, FillMode = FillMode.Fill,

View File

@ -190,7 +190,6 @@
<Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" /> <Compile Include="Rulesets\Objects\Drawables\IScrollingHitObject.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" /> <Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" /> <Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" /> <Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" /> <Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" /> <Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
@ -476,7 +475,7 @@
<Compile Include="Overlays\Direct\DirectListPanel.cs" /> <Compile Include="Overlays\Direct\DirectListPanel.cs" />
<Compile Include="Database\OnlineWorkingBeatmap.cs" /> <Compile Include="Database\OnlineWorkingBeatmap.cs" />
<Compile Include="Database\BeatmapOnlineInfo.cs" /> <Compile Include="Database\BeatmapOnlineInfo.cs" />
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" /> <Compile Include="Graphics\Containers\ReverseChildIDFillFlowContainer.cs" />
<Compile Include="Database\RankStatus.cs" /> <Compile Include="Database\RankStatus.cs" />
<Compile Include="Overlays\SearchableList\SearchableListHeader.cs" /> <Compile Include="Overlays\SearchableList\SearchableListHeader.cs" />
<Compile Include="Overlays\SearchableList\HeaderTabControl.cs" /> <Compile Include="Overlays\SearchableList\HeaderTabControl.cs" />