mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into skin--completion
This commit is contained in:
@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps
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Skin skin;
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try
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{
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skin = new BeatmapSkin(BeatmapInfo, store, audioManager);
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skin = new LegacyBeatmapSkin(BeatmapInfo, store, audioManager);
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}
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catch (Exception e)
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{
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@ -23,9 +23,9 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmap">The Beatmap to process.</param>
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public virtual void PostProcess(Beatmap<TObject> beatmap)
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{
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IHasComboIndex lastObj = null;
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IHasComboInformation lastObj = null;
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foreach (var obj in beatmap.HitObjects.OfType<IHasComboIndex>())
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foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
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{
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if (obj.NewCombo)
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{
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Logging;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Formats
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@ -31,7 +32,11 @@ namespace osu.Game.Beatmaps.Formats
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if (line.StartsWith(@"[") && line.EndsWith(@"]"))
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{
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if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
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throw new InvalidDataException($@"Unknown osu section {line}");
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{
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Logger.Log($"Unknown section \"{line}\" in {beatmap}");
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section = Section.None;
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}
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continue;
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}
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@ -13,6 +13,7 @@ using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.IPC;
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using osu.Game.Overlays.Notifications;
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using SharpCompress.Common;
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using FileInfo = osu.Game.IO.FileInfo;
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namespace osu.Game.Database
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@ -79,7 +80,6 @@ namespace osu.Game.Database
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var notification = new ProgressNotification
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{
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Text = "Import is initialising...",
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CompletionText = "Import successful!",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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@ -88,7 +88,8 @@ namespace osu.Game.Database
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List<TModel> imported = new List<TModel>();
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int i = 0;
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int current = 0;
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int errors = 0;
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foreach (string path in paths)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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@ -97,11 +98,11 @@ namespace osu.Game.Database
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try
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{
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notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
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notification.Text = $"Importing ({++current} of {paths.Length})\n{Path.GetFileName(path)}";
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using (ArchiveReader reader = getReaderFrom(path))
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imported.Add(Import(reader));
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notification.Progress = (float)++i / paths.Length;
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notification.Progress = (float)current / paths.Length;
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with items from default storage.
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@ -121,9 +122,11 @@ namespace osu.Game.Database
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{
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e = e.InnerException ?? e;
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Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
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errors++;
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}
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}
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notification.Text = errors > 0 ? $"Import complete with {errors} errors" : "Import successful!";
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notification.State = ProgressNotificationState.Completed;
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}
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@ -218,9 +221,11 @@ namespace osu.Game.Database
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// user requested abort
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return;
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notification.Text = $"Deleting ({i} of {items.Count})";
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notification.Progress = (float)++i / items.Count;
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notification.Text = $"Deleting ({++i} of {items.Count})";
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Delete(b);
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notification.Progress = (float)i / items.Count;
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}
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}
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@ -254,9 +259,11 @@ namespace osu.Game.Database
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// user requested abort
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return;
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notification.Text = $"Restoring ({i} of {items.Count})";
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notification.Progress = (float)++i / items.Count;
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notification.Text = $"Restoring ({++i} of {items.Count})";
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Undelete(item);
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notification.Progress = (float)i / items.Count;
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}
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}
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@ -331,7 +338,9 @@ namespace osu.Game.Database
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{
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if (ZipFile.IsZipFile(path))
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return new ZipArchiveReader(Files.Storage.GetStream(path), Path.GetFileName(path));
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return new LegacyFilesystemReader(path);
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if (Directory.Exists(path))
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return new LegacyFilesystemReader(path);
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throw new InvalidFormatException($"{path} is not a valid archive");
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}
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}
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}
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@ -242,7 +242,7 @@ namespace osu.Game.Graphics.Backgrounds
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triangle,
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colourInfo,
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null,
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Shared.VertexBatch.Add,
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Shared.VertexBatch.AddAction,
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Vector2.Divide(localInflationAmount, size));
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}
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@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboIndex combo)
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if (HitObject is IHasComboInformation combo)
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AccentColour = skin.GetComboColour(combo) ?? Color4.White;
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}
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26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
26
osu.Game/Rulesets/Objects/Types/IHasComboInformation.cs
Normal file
@ -0,0 +1,26 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Objects.Types
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{
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/// <summary>
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/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
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/// </summary>
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public interface IHasComboInformation : IHasCombo
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{
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/// <summary>
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/// The offset of this hitobject in the current combo.
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/// </summary>
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int IndexInCurrentCombo { get; set; }
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/// <summary>
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/// The offset of this combo in relation to the beatmap.
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/// </summary>
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int ComboIndex { get; set; }
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/// <summary>
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/// Whether this is the last object in the current combo.
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/// </summary>
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bool LastInCombo { get; set; }
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}
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}
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Menu
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rectangle,
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colourInfo,
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null,
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Shared.VertexBatch.Add,
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Shared.VertexBatch.AddAction,
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//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
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Vector2.Divide(inflation, barSize.Yx));
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}
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@ -337,12 +337,10 @@ namespace osu.Game.Screens.Menu
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}
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}
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private bool interactive => Action != null && Alpha > 0.2f;
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public override bool HandleMouseInput => base.HandleMouseInput && Action != null && Alpha > 0.2f;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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if (!interactive) return false;
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logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
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return true;
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}
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@ -355,8 +353,6 @@ namespace osu.Game.Screens.Menu
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protected override bool OnClick(InputState state)
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{
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if (!interactive) return false;
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if (Action?.Invoke() ?? true)
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sampleClick.Play();
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@ -368,8 +364,6 @@ namespace osu.Game.Screens.Menu
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protected override bool OnHover(InputState state)
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{
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if (!interactive) return false;
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logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
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return true;
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}
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@ -259,6 +259,8 @@ namespace osu.Game.Screens.Select
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private void workingBeatmapChanged(WorkingBeatmap beatmap)
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{
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if (beatmap is DummyWorkingBeatmap) return;
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if (IsCurrentScreen && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
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// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
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if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
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@ -1,31 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.IO;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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namespace osu.Game.Skinning
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{
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public class BeatmapSkin : LegacySkin
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{
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public BeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() })
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{
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storage = new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage);
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Samples = audioManager.GetSampleManager(storage);
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Textures = new TextureStore(new RawTextureLoaderStore(storage));
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var decoder = new LegacySkinDecoder();
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using (StreamReader reader = new StreamReader(storage.GetStream(beatmap.Path)))
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{
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Configuration = decoder.Decode(reader);
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}
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}
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}
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}
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@ -23,6 +23,6 @@ namespace osu.Game.Skinning
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SampleChannel GetSample(string sampleName);
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Color4? GetComboColour(IHasComboIndex comboObject);
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Color4? GetComboColour(IHasComboInformation comboObject);
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}
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}
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20
osu.Game/Skinning/LegacyBeatmapSkin.cs
Normal file
20
osu.Game/Skinning/LegacyBeatmapSkin.cs
Normal file
@ -0,0 +1,20 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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namespace osu.Game.Skinning
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{
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public class LegacyBeatmapSkin : LegacySkin
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{
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public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
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: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
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{
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}
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private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>
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new SkinInfo { Name = beatmap.ToString(), Creator = beatmap.Metadata.Author.ToString() };
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}
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}
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@ -21,22 +21,21 @@ namespace osu.Game.Skinning
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protected SampleManager Samples;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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storage = new LegacySkinResourceStore<SkinFileInfo>(skin, storage);
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Samples = audioManager.GetSampleManager(storage);
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Textures = new TextureStore(new RawTextureLoaderStore(storage));
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}
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Stream stream = storage.GetStream("skin.ini");
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename) : base(skin)
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{
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Stream stream = storage.GetStream(filename);
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if (stream != null)
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using (StreamReader reader = new StreamReader(stream))
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Configuration = new LegacySkinDecoder().Decode(reader);
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else
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Configuration = new SkinConfiguration();
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}
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protected LegacySkin(SkinInfo skin) : base(skin)
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{
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Samples = audioManager.GetSampleManager(storage);
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Textures = new TextureStore(new RawTextureLoaderStore(storage));
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}
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public override Drawable GetDrawableComponent(string componentName)
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@ -29,7 +29,7 @@ namespace osu.Game.Skinning
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break;
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}
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return;
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break;
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}
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base.ParseLine(output, section, line);
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@ -22,7 +22,7 @@ namespace osu.Game.Skinning
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public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
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public Color4? GetComboColour(IHasComboIndex comboObject) => source.GetComboColour(comboObject) ?? fallbackSource?.GetComboColour(comboObject);
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public Color4? GetComboColour(IHasComboInformation comboObject) => source.GetComboColour(comboObject) ?? fallbackSource?.GetComboColour(comboObject);
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private readonly ISkinSource source;
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private ISkinSource fallbackSource;
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@ -24,7 +24,7 @@ namespace osu.Game.Skinning
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public abstract Texture GetTexture(string componentName);
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public virtual Color4? GetComboColour(IHasComboIndex comboObject) =>
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public virtual Color4? GetComboColour(IHasComboInformation comboObject) =>
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Configuration.ComboColours.Count == 0 ? (Color4?)null : Configuration.ComboColours[comboObject.ComboIndex % Configuration.ComboColours.Count];
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protected Skin(SkinInfo skin)
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@ -124,6 +124,6 @@ namespace osu.Game.Skinning
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public SampleChannel GetSample(string sampleName) => CurrentSkin.Value.GetSample(sampleName);
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public Color4? GetComboColour(IHasComboIndex comboObject) => CurrentSkin.Value.GetComboColour(comboObject);
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public Color4? GetComboColour(IHasComboInformation comboObject) => CurrentSkin.Value.GetComboColour(comboObject);
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}
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}
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@ -374,7 +374,7 @@
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<Compile Include="Overlays\Social\SocialPanel.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\HitWindows.cs" />
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<Compile Include="Rulesets\Objects\Types\IHasComboIndex.cs" />
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<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
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<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
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<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
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<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
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@ -872,7 +872,7 @@
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<Compile Include="Screens\Tournament\Teams\DrawingsTeam.cs" />
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<Compile Include="Screens\Tournament\Teams\ITeamList.cs" />
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<Compile Include="Screens\Tournament\Teams\StorageBackedTeamList.cs" />
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<Compile Include="Skinning\BeatmapSkin.cs" />
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<Compile Include="Skinning\LegacyBeatmapSkin.cs" />
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<Compile Include="Skinning\DefaultSkin.cs" />
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<Compile Include="Skinning\ISkinSource.cs" />
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<Compile Include="Skinning\LegacySkin.cs" />
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|
Reference in New Issue
Block a user