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Merge branch 'master' into skin--completion
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@ -24,7 +24,7 @@ namespace osu.Game.Skinning
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public abstract Texture GetTexture(string componentName);
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public virtual Color4? GetComboColour(IHasComboIndex comboObject) =>
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public virtual Color4? GetComboColour(IHasComboInformation comboObject) =>
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Configuration.ComboColours.Count == 0 ? (Color4?)null : Configuration.ComboColours[comboObject.ComboIndex % Configuration.ComboColours.Count];
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protected Skin(SkinInfo skin)
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