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Merge branch 'master' into skin--completion
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public double? SnakedStart { get; private set; }
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public double? SnakedEnd { get; private set; }
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private Color4 accentColour;
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private Color4 accentColour = Color4.White;
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/// <summary>
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/// Used to colour the path.
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/// </summary>
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@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasComboIndex, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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{
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public const double OBJECT_RADIUS = 64;
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