mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Merge remote-tracking branch 'upstream/master' into #7146
This commit is contained in:
@ -4,8 +4,10 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -15,22 +17,48 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Cached]
|
||||
private MusicController musicController = new MusicController();
|
||||
|
||||
public TestSceneNowPlayingOverlay()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
private WorkingBeatmap currentBeatmap;
|
||||
|
||||
var np = new NowPlayingOverlay
|
||||
private NowPlayingOverlay nowPlayingOverlay;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
|
||||
nowPlayingOverlay = new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
|
||||
Add(musicController);
|
||||
Add(np);
|
||||
Add(nowPlayingOverlay);
|
||||
}
|
||||
|
||||
AddStep(@"show", () => np.Show());
|
||||
[Test]
|
||||
public void TestShowHideDisable()
|
||||
{
|
||||
AddStep(@"show", () => nowPlayingOverlay.Show());
|
||||
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
||||
AddStep(@"show", () => np.Hide());
|
||||
AddStep(@"hide", () => nowPlayingOverlay.Hide());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPrevTrackBehavior()
|
||||
{
|
||||
AddStep(@"Play track", () =>
|
||||
{
|
||||
musicController.NextTrack();
|
||||
currentBeatmap = Beatmap.Value;
|
||||
});
|
||||
|
||||
AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
|
||||
AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
|
||||
AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
|
||||
AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
|
||||
AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
|
||||
AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user