mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'refs/remotes/origin/master' into legacy-beatmap-saving
This commit is contained in:
@ -4,8 +4,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Difficulty.Skills;
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@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Difficulty
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IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
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var clock = new StopwatchClock();
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mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
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var track = new TrackVirtual(10000);
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mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
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return calculate(playableBeatmap, mods, clock.Rate);
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return calculate(playableBeatmap, mods, track.Rate);
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}
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/// <summary>
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|
@ -3,8 +3,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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@ -35,9 +35,9 @@ namespace osu.Game.Rulesets.Difficulty
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protected virtual void ApplyMods(Mod[] mods)
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{
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var clock = new StopwatchClock();
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mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
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TimeRate = clock.Rate;
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var track = new TrackVirtual(10000);
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mods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
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TimeRate = track.Rate;
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}
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public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
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|
@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Edit
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private IWorkingBeatmap workingBeatmap;
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private Beatmap<TObject> playableBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Edit
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{
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
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{
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Clock = framedClock,
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ProcessCustomClock = false
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@ -145,8 +144,7 @@ namespace osu.Game.Rulesets.Edit
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{
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var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
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workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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@ -250,7 +248,7 @@ namespace osu.Game.Rulesets.Edit
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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public void BeginPlacement(HitObject hitObject)
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{
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|
@ -1,15 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Timing;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for mods that make adjustments to the track.
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/// </summary>
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public interface IApplicableToClock : IApplicableMod
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public interface IApplicableToTrack : IApplicableMod
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{
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void ApplyToClock(IAdjustableClock clock);
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void ApplyToTrack(Track track);
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}
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}
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
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/// </summary>
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public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
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public virtual Mod CreateCopy() => (Mod)MemberwiseClone();
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public bool Equals(IMod other) => GetType() == other?.GetType();
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}
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|
@ -1,9 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Timing;
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namespace osu.Game.Rulesets.Mods
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{
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@ -14,12 +13,9 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => FontAwesome.Solid.Question;
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public override string Description => "Whoaaaaa...";
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public override void ApplyToClock(IAdjustableClock clock)
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public override void ApplyToTrack(Track track)
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{
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if (clock is IHasPitchAdjust pitchAdjust)
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pitchAdjust.PitchAdjust *= RateAdjust;
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else
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base.ApplyToClock(clock);
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track.Frequency.Value *= RateAdjust;
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}
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}
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}
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|
@ -8,7 +8,7 @@ using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
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public abstract class ModDoubleTime : ModTimeAdjust
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{
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public override string Name => "Double Time";
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public override string Acronym => "DT";
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|
@ -8,7 +8,7 @@ using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
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public abstract class ModHalfTime : ModTimeAdjust
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{
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public override string Name => "Half Time";
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public override string Acronym => "HT";
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|
@ -1,9 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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@ -15,12 +14,9 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => OsuIcon.ModNightcore;
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public override string Description => "Uguuuuuuuu...";
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public override void ApplyToClock(IAdjustableClock clock)
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public override void ApplyToTrack(Track track)
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{
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if (clock is IHasPitchAdjust pitchAdjust)
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pitchAdjust.PitchAdjust *= RateAdjust;
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else
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base.ApplyToClock(clock);
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track.Frequency.Value *= RateAdjust;
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}
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}
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}
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|
@ -2,23 +2,19 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeAdjust : Mod
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public abstract class ModTimeAdjust : Mod, IApplicableToTrack
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{
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public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
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protected abstract double RateAdjust { get; }
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public virtual void ApplyToClock(IAdjustableClock clock)
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public virtual void ApplyToTrack(Track track)
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{
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if (clock is IHasTempoAdjust tempo)
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tempo.TempoAdjust *= RateAdjust;
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else
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clock.Rate *= RateAdjust;
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track.Tempo.Value *= RateAdjust;
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}
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}
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}
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|
@ -3,15 +3,14 @@
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using System;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Framework.Audio.Track;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToClock, IApplicableToBeatmap
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap
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{
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/// <summary>
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/// The point in the beatmap at which the final ramping rate should be reached.
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@ -24,11 +23,11 @@ namespace osu.Game.Rulesets.Mods
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private double finalRateTime;
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private double beginRampTime;
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private IAdjustableClock clock;
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private Track track;
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public virtual void ApplyToClock(IAdjustableClock clock)
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public virtual void ApplyToTrack(Track track)
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{
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this.clock = clock;
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this.track = track;
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lastAdjust = 1;
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@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mods
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public virtual void Update(Playfield playfield)
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{
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applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
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applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
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}
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private double lastAdjust = 1;
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@ -59,23 +58,8 @@ namespace osu.Game.Rulesets.Mods
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{
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double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
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switch (clock)
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{
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case IHasPitchAdjust pitch:
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pitch.PitchAdjust /= lastAdjust;
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pitch.PitchAdjust *= adjust;
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break;
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|
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case IHasTempoAdjust tempo:
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tempo.TempoAdjust /= lastAdjust;
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tempo.TempoAdjust *= adjust;
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break;
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default:
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clock.Rate /= lastAdjust;
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clock.Rate *= adjust;
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break;
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}
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track.Tempo.Value /= lastAdjust;
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track.Tempo.Value *= adjust;
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lastAdjust = adjust;
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}
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|
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets
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/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
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/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
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/// <returns></returns>
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public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
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public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
|
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|
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/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
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|
@ -13,13 +13,16 @@ using osu.Game.Beatmaps;
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||||
using osu.Game.Rulesets.Judgements;
|
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using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
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|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
public abstract class ScoreProcessor
|
||||
public class ScoreProcessor
|
||||
{
|
||||
private const double base_portion = 0.3;
|
||||
private const double combo_portion = 0.7;
|
||||
private const double max_score = 1000000;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the <see cref="ScoreProcessor"/> is in a failed state.
|
||||
/// This may occur regardless of whether an <see cref="AllJudged"/> event is invoked.
|
||||
@ -67,11 +70,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
public readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="HitWindows"/> for this processor.
|
||||
/// </summary>
|
||||
public virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
||||
/// <summary>
|
||||
/// The current rank.
|
||||
/// </summary>
|
||||
@ -90,132 +88,23 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Whether all <see cref="Judgement"/>s have been processed.
|
||||
/// </summary>
|
||||
public virtual bool HasCompleted => false;
|
||||
|
||||
/// <summary>
|
||||
/// The total number of judged <see cref="HitObject"/>s at the current point in time.
|
||||
/// </summary>
|
||||
public int JudgedHits { get; protected set; }
|
||||
public bool HasCompleted => JudgedHits == MaxHits;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this ScoreProcessor has already triggered the failed state.
|
||||
/// </summary>
|
||||
public virtual bool HasFailed { get; private set; }
|
||||
public bool HasFailed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The default conditions for failing.
|
||||
/// The maximum number of hits that can be judged.
|
||||
/// </summary>
|
||||
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
|
||||
|
||||
protected ScoreProcessor()
|
||||
{
|
||||
Combo.ValueChanged += delegate { HighestCombo.Value = Math.Max(HighestCombo.Value, Combo.Value); };
|
||||
Accuracy.ValueChanged += delegate
|
||||
{
|
||||
Rank.Value = rankFrom(Accuracy.Value);
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
Rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value);
|
||||
};
|
||||
}
|
||||
|
||||
private ScoreRank rankFrom(double acc)
|
||||
{
|
||||
if (acc == 1)
|
||||
return ScoreRank.X;
|
||||
if (acc > 0.95)
|
||||
return ScoreRank.S;
|
||||
if (acc > 0.9)
|
||||
return ScoreRank.A;
|
||||
if (acc > 0.8)
|
||||
return ScoreRank.B;
|
||||
if (acc > 0.7)
|
||||
return ScoreRank.C;
|
||||
|
||||
return ScoreRank.D;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets this ScoreProcessor to a default state.
|
||||
/// </summary>
|
||||
/// <param name="storeResults">Whether to store the current state of the <see cref="ScoreProcessor"/> for future use.</param>
|
||||
protected virtual void Reset(bool storeResults)
|
||||
{
|
||||
TotalScore.Value = 0;
|
||||
Accuracy.Value = 1;
|
||||
Health.Value = 1;
|
||||
Combo.Value = 0;
|
||||
Rank.Value = ScoreRank.X;
|
||||
HighestCombo.Value = 0;
|
||||
|
||||
JudgedHits = 0;
|
||||
|
||||
HasFailed = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the score is in a failed state and notifies subscribers.
|
||||
/// <para>
|
||||
/// This can only ever notify subscribers once.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected void UpdateFailed(JudgementResult result)
|
||||
{
|
||||
if (HasFailed)
|
||||
return;
|
||||
|
||||
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
|
||||
return;
|
||||
|
||||
if (Failed?.Invoke() != false)
|
||||
HasFailed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement scoring result to notify subscribers of.</param>
|
||||
protected void NotifyNewJudgement(JudgementResult result)
|
||||
{
|
||||
NewJudgement?.Invoke(result);
|
||||
|
||||
if (HasCompleted)
|
||||
AllJudged?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a score populated with data for the current play this processor is responsible for.
|
||||
/// </summary>
|
||||
public virtual void PopulateScore(ScoreInfo score)
|
||||
{
|
||||
score.TotalScore = (long)Math.Round(TotalScore.Value);
|
||||
score.Combo = Combo.Value;
|
||||
score.MaxCombo = HighestCombo.Value;
|
||||
score.Accuracy = Math.Round(Accuracy.Value, 4);
|
||||
score.Rank = Rank.Value;
|
||||
score.Date = DateTimeOffset.Now;
|
||||
|
||||
var hitWindows = CreateHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
score.Statistics[result] = GetStatistic(result);
|
||||
}
|
||||
|
||||
public abstract int GetStatistic(HitResult result);
|
||||
|
||||
public abstract double GetStandardisedScore();
|
||||
}
|
||||
|
||||
public class ScoreProcessor<TObject> : ScoreProcessor
|
||||
where TObject : HitObject
|
||||
{
|
||||
private const double base_portion = 0.3;
|
||||
private const double combo_portion = 0.7;
|
||||
private const double max_score = 1000000;
|
||||
|
||||
public sealed override bool HasCompleted => JudgedHits == MaxHits;
|
||||
|
||||
protected int MaxHits { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The total number of judged <see cref="HitObject"/>s at the current point in time.
|
||||
/// </summary>
|
||||
public int JudgedHits { get; private set; }
|
||||
|
||||
private double maxHighestCombo;
|
||||
|
||||
private double maxBaseScore;
|
||||
@ -225,17 +114,22 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
private double scoreMultiplier = 1;
|
||||
|
||||
public ScoreProcessor(DrawableRuleset<TObject> drawableRuleset)
|
||||
public ScoreProcessor(IBeatmap beatmap)
|
||||
{
|
||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||
|
||||
drawableRuleset.OnNewResult += applyResult;
|
||||
drawableRuleset.OnRevertResult += revertResult;
|
||||
Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue);
|
||||
Accuracy.ValueChanged += accuracy =>
|
||||
{
|
||||
Rank.Value = rankFrom(accuracy.NewValue);
|
||||
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
|
||||
Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue);
|
||||
};
|
||||
|
||||
ApplyBeatmap(drawableRuleset.Beatmap);
|
||||
ApplyBeatmap(beatmap);
|
||||
|
||||
Reset(false);
|
||||
SimulateAutoplay(drawableRuleset.Beatmap);
|
||||
SimulateAutoplay(beatmap);
|
||||
Reset(true);
|
||||
|
||||
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
||||
@ -257,19 +151,19 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies any properties of the <see cref="Beatmap{TObject}"/> which affect scoring to this <see cref="ScoreProcessor{TObject}"/>.
|
||||
/// Applies any properties of the <see cref="IBeatmap"/> which affect scoring to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to read properties from.</param>
|
||||
protected virtual void ApplyBeatmap(Beatmap<TObject> beatmap)
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to read properties from.</param>
|
||||
protected virtual void ApplyBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulates an autoplay of the <see cref="Beatmap{TObject}"/> to determine scoring values.
|
||||
/// Simulates an autoplay of the <see cref="IBeatmap"/> to determine scoring values.
|
||||
/// </summary>
|
||||
/// <remarks>This provided temporarily. DO NOT USE.</remarks>
|
||||
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to simulate.</param>
|
||||
protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap)
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to simulate.</param>
|
||||
protected virtual void SimulateAutoplay(IBeatmap beatmap)
|
||||
{
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
simulate(obj);
|
||||
@ -289,7 +183,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
result.Type = judgement.MaxResult;
|
||||
|
||||
applyResult(result);
|
||||
ApplyResult(result);
|
||||
}
|
||||
}
|
||||
|
||||
@ -297,22 +191,26 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
|
||||
private void applyResult(JudgementResult result)
|
||||
public void ApplyResult(JudgementResult result)
|
||||
{
|
||||
ApplyResult(result);
|
||||
updateScore();
|
||||
ApplyResultInternal(result);
|
||||
|
||||
UpdateFailed(result);
|
||||
NotifyNewJudgement(result);
|
||||
updateScore();
|
||||
updateFailed(result);
|
||||
|
||||
NewJudgement?.Invoke(result);
|
||||
|
||||
if (HasCompleted)
|
||||
AllJudged?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
private void revertResult(JudgementResult result)
|
||||
public void RevertResult(JudgementResult result)
|
||||
{
|
||||
RevertResult(result);
|
||||
RevertResultInternal(result);
|
||||
updateScore();
|
||||
}
|
||||
|
||||
@ -322,10 +220,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Any changes applied via this method can be reverted via <see cref="RevertResult"/>.
|
||||
/// Any changes applied via this method can be reverted via <see cref="RevertResultInternal"/>.
|
||||
/// </remarks>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
|
||||
protected virtual void ApplyResult(JudgementResult result)
|
||||
protected virtual void ApplyResultInternal(JudgementResult result)
|
||||
{
|
||||
result.ComboAtJudgement = Combo.Value;
|
||||
result.HighestComboAtJudgement = HighestCombo.Value;
|
||||
@ -372,10 +270,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/> via <see cref="ApplyResult"/>.
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/> via <see cref="ApplyResultInternal"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected virtual void RevertResult(JudgementResult result)
|
||||
protected virtual void RevertResultInternal(JudgementResult result)
|
||||
{
|
||||
Combo.Value = result.ComboAtJudgement;
|
||||
HighestCombo.Value = result.HighestComboAtJudgement;
|
||||
@ -432,11 +330,49 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
|
||||
/// <summary>
|
||||
/// Checks if the score is in a failed state and notifies subscribers.
|
||||
/// <para>
|
||||
/// This can only ever notify subscribers once.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private void updateFailed(JudgementResult result)
|
||||
{
|
||||
if (HasFailed)
|
||||
return;
|
||||
|
||||
public override double GetStandardisedScore() => getScore(ScoringMode.Standardised);
|
||||
if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
|
||||
return;
|
||||
|
||||
protected override void Reset(bool storeResults)
|
||||
if (Failed?.Invoke() != false)
|
||||
HasFailed = true;
|
||||
}
|
||||
|
||||
private ScoreRank rankFrom(double acc)
|
||||
{
|
||||
if (acc == 1)
|
||||
return ScoreRank.X;
|
||||
if (acc > 0.95)
|
||||
return ScoreRank.S;
|
||||
if (acc > 0.9)
|
||||
return ScoreRank.A;
|
||||
if (acc > 0.8)
|
||||
return ScoreRank.B;
|
||||
if (acc > 0.7)
|
||||
return ScoreRank.C;
|
||||
|
||||
return ScoreRank.D;
|
||||
}
|
||||
|
||||
public int GetStatistic(HitResult result) => scoreResultCounts.GetOrDefault(result);
|
||||
|
||||
public double GetStandardisedScore() => getScore(ScoringMode.Standardised);
|
||||
|
||||
/// <summary>
|
||||
/// Resets this ScoreProcessor to a default state.
|
||||
/// </summary>
|
||||
/// <param name="storeResults">Whether to store the current state of the <see cref="ScoreProcessor"/> for future use.</param>
|
||||
protected virtual void Reset(bool storeResults)
|
||||
{
|
||||
scoreResultCounts.Clear();
|
||||
|
||||
@ -447,13 +383,49 @@ namespace osu.Game.Rulesets.Scoring
|
||||
maxBaseScore = baseScore;
|
||||
}
|
||||
|
||||
base.Reset(storeResults);
|
||||
|
||||
JudgedHits = 0;
|
||||
baseScore = 0;
|
||||
rollingMaxBaseScore = 0;
|
||||
bonusScore = 0;
|
||||
|
||||
TotalScore.Value = 0;
|
||||
Accuracy.Value = 1;
|
||||
Health.Value = 1;
|
||||
Combo.Value = 0;
|
||||
Rank.Value = ScoreRank.X;
|
||||
HighestCombo.Value = 0;
|
||||
|
||||
HasFailed = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a score populated with data for the current play this processor is responsible for.
|
||||
/// </summary>
|
||||
public virtual void PopulateScore(ScoreInfo score)
|
||||
{
|
||||
score.TotalScore = (long)Math.Round(TotalScore.Value);
|
||||
score.Combo = Combo.Value;
|
||||
score.MaxCombo = HighestCombo.Value;
|
||||
score.Accuracy = Math.Round(Accuracy.Value, 4);
|
||||
score.Rank = Rank.Value;
|
||||
score.Date = DateTimeOffset.Now;
|
||||
|
||||
var hitWindows = CreateHitWindows();
|
||||
|
||||
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
|
||||
score.Statistics[result] = GetStatistic(result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The default conditions for failing.
|
||||
/// </summary>
|
||||
protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="HitWindows"/> for this processor.
|
||||
/// </summary>
|
||||
public virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for a <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
|
@ -45,6 +45,10 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
|
||||
where TObject : HitObject
|
||||
{
|
||||
public override event Action<JudgementResult> OnNewResult;
|
||||
|
||||
public override event Action<JudgementResult> OnRevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// The selected variant.
|
||||
/// </summary>
|
||||
@ -91,20 +95,10 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public event Action<JudgementResult> OnNewResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public event Action<JudgementResult> OnRevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap.
|
||||
/// </summary>
|
||||
public Beatmap<TObject> Beatmap;
|
||||
public readonly Beatmap<TObject> Beatmap;
|
||||
|
||||
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
||||
|
||||
@ -124,20 +118,22 @@ namespace osu.Game.Rulesets.UI
|
||||
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being represented.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
|
||||
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
|
||||
protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset)
|
||||
{
|
||||
if (workingBeatmap == null)
|
||||
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap));
|
||||
if (beatmap == null)
|
||||
throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null.");
|
||||
|
||||
this.mods = mods.ToArray();
|
||||
if (!(beatmap is Beatmap<TObject> tBeatmap))
|
||||
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
|
||||
|
||||
Beatmap = tBeatmap;
|
||||
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
playfield = new Lazy<Playfield>(CreatePlayfield);
|
||||
|
||||
@ -309,7 +305,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(Beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to this DrawableRuleset.
|
||||
@ -366,6 +362,16 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public abstract class DrawableRuleset : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public abstract event Action<JudgementResult> OnNewResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public abstract event Action<JudgementResult> OnRevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a replay is currently loaded.
|
||||
/// </summary>
|
||||
@ -511,15 +517,19 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
|
||||
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableDouble adjustBindable) => throw new NotImplementedException();
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
|
||||
|
||||
public BindableDouble Volume => throw new NotImplementedException();
|
||||
public BindableNumber<double> Volume => throw new NotImplementedException();
|
||||
|
||||
public BindableDouble Balance => throw new NotImplementedException();
|
||||
public BindableNumber<double> Balance => throw new NotImplementedException();
|
||||
|
||||
public BindableDouble Frequency => throw new NotImplementedException();
|
||||
public BindableNumber<double> Frequency => throw new NotImplementedException();
|
||||
|
||||
public BindableNumber<double> Tempo => throw new NotImplementedException();
|
||||
|
||||
public IBindable<double> GetAggregate(AdjustableProperty type) => throw new NotImplementedException();
|
||||
|
||||
public IBindable<double> AggregateVolume => throw new NotImplementedException();
|
||||
|
||||
@ -527,6 +537,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
public IBindable<double> AggregateFrequency => throw new NotImplementedException();
|
||||
|
||||
public IBindable<double> AggregateTempo => throw new NotImplementedException();
|
||||
|
||||
public int PlaybackConcurrency
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly LocalScrollingInfo scrollingInfo;
|
||||
|
||||
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||
protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
: base(ruleset, beatmap, mods)
|
||||
{
|
||||
scrollingInfo = new LocalScrollingInfo();
|
||||
|
Reference in New Issue
Block a user