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Apply some renames and refactoring of loading logic
Reduced publicly facing properties where possible. Also fixes a potentially bad state issue when the beatmapset was changed while a load was in progress.
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@ -30,8 +30,8 @@ namespace osu.Game.Overlays.BeatmapSet
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public BeatmapSetInfo BeatmapSet
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{
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get { return playButton.SetInfo; }
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set { playButton.SetInfo = value; }
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get { return playButton.BeatmapSet; }
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set { playButton.BeatmapSet = value; }
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}
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public PreviewButton()
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