Apply some renames and refactoring of loading logic

Reduced publicly facing properties where possible. Also fixes a potentially bad state issue when the beatmapset was changed while a load was in progress.
This commit is contained in:
Dean Herbert
2017-10-13 14:06:34 +09:00
parent f3ca6cc387
commit abf5418080
2 changed files with 46 additions and 37 deletions

View File

@ -30,8 +30,8 @@ namespace osu.Game.Overlays.BeatmapSet
public BeatmapSetInfo BeatmapSet
{
get { return playButton.SetInfo; }
set { playButton.SetInfo = value; }
get { return playButton.BeatmapSet; }
set { playButton.BeatmapSet = value; }
}
public PreviewButton()