BarLine : TaikoHitObject.

This commit is contained in:
Dean Herbert
2017-04-05 11:48:30 +09:00
parent 1b2713239a
commit abf6dbc307
2 changed files with 5 additions and 22 deletions

View File

@ -62,14 +62,14 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
{
base.LoadComplete();
LifetimeStart = BarLine.StartTime - BarLine.PreEmpt * 2;
LifetimeEnd = BarLine.StartTime + BarLine.PreEmpt;
LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
Delay(BarLine.StartTime - Time.Current);
FadeOut(base_fadeout_time * BarLine.PreEmpt / 1000);
FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
}
private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.PreEmpt));
private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
protected override void Update()
{