TimeRelativeContainer -> ControlPointContainer, optimize AutoTimeRelativeContainer a little bit (only recompute on invalidation).

This commit is contained in:
smoogipooo
2017-05-16 17:50:09 +09:00
parent 7039205363
commit ac02d1ab10
5 changed files with 23 additions and 18 deletions

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.UI;
using System.Linq;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Timing;
using osu.Game.Beatmaps.Timing;
namespace osu.Desktop.VisualTests.Tests
{
@ -28,7 +28,7 @@ namespace osu.Desktop.VisualTests.Tests
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
{
Clear();
Add(new ManiaPlayfield(cols, new List<TimingSection>())
Add(new ManiaPlayfield(cols, new List<ControlPoint>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,