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Merge remote-tracking branch 'upstream/master' into peppy-fix-incorrect-mods
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@ -18,6 +18,7 @@ using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -70,10 +71,9 @@ namespace osu.Game.Screens.Select
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(this);
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dependencies.CacheAs(Ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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@ -147,7 +147,11 @@ namespace osu.Game.Screens.Select
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Height = filter_height,
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FilterChanged = c => Carousel.Filter(c),
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Background = { Width = 2 },
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Exit = Exit,
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Exit = () =>
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{
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if (IsCurrentScreen)
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Exit();
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},
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},
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}
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},
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@ -198,6 +202,10 @@ namespace osu.Game.Screens.Select
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base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
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Ruleset.ValueChanged += r => base.Ruleset.Value = r;
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dependencies.CacheAs(this);
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dependencies.CacheAs(Ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
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if (Footer != null)
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{
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Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
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@ -225,6 +233,12 @@ namespace osu.Game.Screens.Select
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Beatmap.BindValueChanged(workingBeatmapChanged);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
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}
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public void Edit(BeatmapInfo beatmap)
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{
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
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@ -238,6 +252,10 @@ namespace osu.Game.Screens.Select
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/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
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{
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// avoid attempting to continue before a selection has been obtained.
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// this could happen via a user interaction while the carousel is still in a loading state.
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if (Carousel.SelectedBeatmap == null) return;
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// if we have a pending filter operation, we want to run it now.
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// it could change selection (ie. if the ruleset has been changed).
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Carousel.FlushPendingFilterOperations();
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@ -497,16 +515,26 @@ namespace osu.Game.Screens.Select
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dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
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}
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public override bool OnPressed(GlobalAction action)
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{
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if (!IsCurrentScreen) return false;
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switch (action)
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{
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case GlobalAction.Select:
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FinaliseSelection();
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return true;
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}
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return base.OnPressed(action);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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switch (args.Key)
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{
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case Key.KeypadEnter:
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case Key.Enter:
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FinaliseSelection();
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return true;
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case Key.Delete:
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if (state.Keyboard.ShiftPressed)
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{
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