Use plum colour scheme in multiplayer to match rest of multiplayer screens

This commit is contained in:
Bartłomiej Dach
2022-05-04 22:17:40 +02:00
parent 1744d7e4f0
commit ac08498f35
7 changed files with 25 additions and 10 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osuTK.Input;
@ -20,6 +21,7 @@ namespace osu.Game.Screens.OnlinePlay
}
public FreeModSelectScreen()
: base(OverlayColourScheme.Plum)
{
IsValidMod = _ => true;
}

View File

@ -14,6 +14,7 @@ using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -153,7 +154,7 @@ namespace osu.Game.Screens.OnlinePlay
return base.OnExiting(e);
}
protected override ModSelectScreen CreateModSelectOverlay() => new UserModSelectScreen
protected override ModSelectScreen CreateModSelectOverlay() => new UserModSelectScreen(OverlayColourScheme.Plum)
{
IsValidMod = IsValidMod
};