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Add user and panel states
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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@ -55,6 +57,8 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="beatmapAvailability">The new beatmap availability state of the user.</param>
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Task UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability);
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Task UserExtraModsChanged(int userId, IEnumerable<APIMod> mods);
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/// <summary>
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/// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point.
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/// </summary>
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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@ -47,6 +49,8 @@ namespace osu.Game.Online.Multiplayer
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/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
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Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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Task ChangeExtraMods(IEnumerable<APIMod> newMods);
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/// <summary>
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/// As the host of a room, start the match.
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/// </summary>
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@ -4,7 +4,11 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Users;
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@ -22,6 +26,9 @@ namespace osu.Game.Online.Multiplayer
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/// </summary>
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public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
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[NotNull]
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public IEnumerable<APIMod> ExtraMods { get; set; } = Enumerable.Empty<APIMod>();
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public User? User { get; set; }
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[JsonConstructor]
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@ -22,6 +22,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Users;
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using osu.Game.Utils;
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@ -231,6 +232,10 @@ namespace osu.Game.Online.Multiplayer
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public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
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public Task ChangeExtraMods(IEnumerable<Mod> newMods) => ChangeExtraMods(newMods.Select(m => new APIMod(m)).ToList());
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public abstract Task ChangeExtraMods(IEnumerable<APIMod> newMods);
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public abstract Task StartMatch();
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Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
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@ -379,6 +384,27 @@ namespace osu.Game.Online.Multiplayer
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return Task.CompletedTask;
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}
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public Task UserExtraModsChanged(int userId, IEnumerable<APIMod> mods)
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{
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if (Room == null)
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return Task.CompletedTask;
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Scheduler.Add(() =>
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{
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var user = Room?.Users.SingleOrDefault(u => u.UserID == userId);
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// errors here are not critical - user mods is mostly for display.
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if (user == null)
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return;
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user.ExtraMods = mods;
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RoomUpdated?.Invoke();
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}, false);
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return Task.CompletedTask;
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}
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Task IMultiplayerClient.LoadRequested()
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{
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if (Room == null)
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