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Fix replay rewinding not respecting 60fps playback
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.UI
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{
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{
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if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
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if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
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{
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{
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newProposedTime = manualClock.Rate > 0
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newProposedTime = newProposedTime > manualClock.CurrentTime
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? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
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? Math.Min(newProposedTime, manualClock.CurrentTime + sixty_frame_time)
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: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
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: Math.Max(newProposedTime, manualClock.CurrentTime - sixty_frame_time);
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}
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}
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