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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into hud-improvements
# Conflicts: # osu.Game.Modes.Osu/Scoring/OsuScoreProcessor.cs
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Framework.Graphics.OpenGL.Buffers;
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using OpenTK.Graphics.ES30;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Timing;
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namespace osu.Game.Graphics.Cursor
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{
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@ -58,6 +59,9 @@ namespace osu.Game.Graphics.Cursor
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public CursorTrail()
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{
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// as we are currently very dependent on having a running clock, let's make our own clock for the time being.
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Clock = new FramedClock();
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AlwaysReceiveInput = true;
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RelativeSizeAxes = Axes.Both;
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@ -231,4 +235,4 @@ namespace osu.Game.Graphics.Cursor
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}
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}
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}
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}
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}
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@ -80,14 +80,12 @@ namespace osu.Game.Graphics.Cursor
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protected override void PopIn()
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{
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ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
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ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
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ActiveCursor.Delay(100);
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ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Graphics
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/// <param name="easing">The tween easing.</param>
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public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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accentedDrawable.TransformTo(accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
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accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
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}
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}
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}
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137
osu.Game/Graphics/UserInterface/Bar.cs
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137
osu.Game/Graphics/UserInterface/Bar.cs
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@ -0,0 +1,137 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using System;
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namespace osu.Game.Graphics.UserInterface
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{
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public class Bar : Container, IHasAccentColour
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{
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private readonly Box background;
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private readonly Box bar;
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private const int resize_duration = 250;
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private const EasingTypes easing = EasingTypes.InOutCubic;
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private float length;
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/// <summary>
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/// Length of the bar, ranges from 0 to 1
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/// </summary>
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public float Length
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{
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get
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{
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return length;
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}
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set
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{
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length = MathHelper.Clamp(value, 0, 1);
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updateBarLength();
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}
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}
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public Color4 BackgroundColour
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{
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get
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{
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return background.Colour;
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}
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set
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{
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background.Colour = value;
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}
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}
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public Color4 AccentColour
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{
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get
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{
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return bar.Colour;
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}
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set
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{
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bar.Colour = value;
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}
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}
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private BarDirection direction = BarDirection.LeftToRight;
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public BarDirection Direction
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{
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get
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{
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return direction;
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}
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set
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{
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direction = value;
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updateBarLength();
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}
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}
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public Bar()
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{
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Children = new[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0,0,0,0)
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},
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bar = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0,
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},
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};
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}
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private void updateBarLength()
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{
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switch (direction)
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{
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case BarDirection.LeftToRight:
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case BarDirection.RightToLeft:
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bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
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break;
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case BarDirection.TopToBottom:
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case BarDirection.BottomToTop:
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bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
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break;
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}
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switch (direction)
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{
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case BarDirection.LeftToRight:
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case BarDirection.TopToBottom:
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bar.Anchor = Anchor.TopLeft;
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bar.Origin = Anchor.TopLeft;
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break;
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case BarDirection.RightToLeft:
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case BarDirection.BottomToTop:
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bar.Anchor = Anchor.BottomRight;
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bar.Origin = Anchor.BottomRight;
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break;
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}
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}
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}
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[Flags]
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public enum BarDirection
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{
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LeftToRight = 1 << 0,
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RightToLeft = 1 << 1,
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TopToBottom = 1 << 2,
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BottomToTop = 1 << 3,
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Vertical = TopToBottom | BottomToTop,
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Horizontal = LeftToRight | RightToLeft,
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}
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}
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65
osu.Game/Graphics/UserInterface/BarGraph.cs
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65
osu.Game/Graphics/UserInterface/BarGraph.cs
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@ -0,0 +1,65 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Graphics.UserInterface
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{
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public class BarGraph : FillFlowContainer<Bar>
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{
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/// <summary>
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/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
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/// </summary>
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public float? MaxValue { get; set; }
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private BarDirection direction = BarDirection.BottomToTop;
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public new BarDirection Direction
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{
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get
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{
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return direction;
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}
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set
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{
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direction = value;
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base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
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foreach (var bar in Children)
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{
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bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count()) : new Vector2(1.0f / Children.Count(), 1);
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bar.Direction = direction;
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}
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}
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}
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/// <summary>
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/// A list of floats that defines the length of each <see cref="Bar"/>
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/// </summary>
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public IEnumerable<float> Values
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{
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set
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{
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List<Bar> bars = Children.ToList();
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foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
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if (bar.Bar != null)
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{
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bar.Bar.Length = bar.Value / (MaxValue ?? value.Max());
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bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1);
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}
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else
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Add(new Bar
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{
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RelativeSizeAxes = Axes.Both,
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Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1),
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Length = bar.Value / (MaxValue ?? value.Max()),
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Direction = Direction,
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});
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//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
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Remove(Children.Where((bar, index) => index >= value.Count()).ToList());
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}
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}
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}
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}
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@ -2,7 +2,6 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -63,15 +62,6 @@ namespace osu.Game.Graphics.UserInterface
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rightBox.Colour = colours.Pink;
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}
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private void playSample()
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{
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
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return;
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lastSampleTime = Clock.CurrentTime;
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sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
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sample.Play();
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}
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protected override bool OnHover(InputState state)
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{
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nub.Glowing = true;
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@ -84,11 +74,25 @@ namespace osu.Game.Graphics.UserInterface
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base.OnHoverLost(state);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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protected override void OnUserChange()
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{
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if (args.Key == Key.Left || args.Key == Key.Right)
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playSample();
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return base.OnKeyDown(state, args);
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base.OnUserChange();
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playSample();
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}
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private void playSample()
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{
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if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
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return;
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lastSampleTime = Clock.CurrentTime;
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sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
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if (NormalizedValue == 0)
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sample.Frequency.Value -= 0.4f;
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else if (NormalizedValue == 1)
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sample.Frequency.Value += 0.4f;
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sample.Play();
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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@ -103,18 +107,6 @@ namespace osu.Game.Graphics.UserInterface
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return base.OnMouseUp(state, args);
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}
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protected override bool OnClick(InputState state)
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{
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playSample();
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return base.OnClick(state);
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}
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protected override bool OnDrag(InputState state)
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{
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playSample();
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return base.OnDrag(state);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -115,8 +115,6 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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Flush(false, TransformType);
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DisplayedCountSpriteText.Text = FormatCount(Current);
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}
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@ -210,8 +208,8 @@ namespace osu.Game.Graphics.UserInterface
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? GetProportionalDuration(currentValue, newValue)
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: RollingDuration;
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transform.StartTime = Time.Current;
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transform.EndTime = Time.Current + rollingTotalDuration;
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transform.StartTime = TransformStartTime;
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transform.EndTime = TransformStartTime + rollingTotalDuration;
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transform.StartValue = currentValue;
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transform.EndValue = newValue;
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transform.Easing = RollingEasing;
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