Fix test not failing against master

This commit is contained in:
Dean Herbert 2022-07-08 19:17:51 +09:00
parent 5651eca06c
commit ac3cdf103a

View File

@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
@ -75,15 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestScoreStoredLocallyCustomRuleset() public void TestScoreStoredLocallyCustomRuleset()
{ {
Ruleset createCustomRuleset() => new OsuRuleset Ruleset createCustomRuleset() => new CustomRuleset();
{
RulesetInfo =
{
Name = "custom",
ShortName = "custom",
OnlineID = -1
}
};
AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo))); AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo)));
AddStep("set custom ruleset", () => customRuleset = createCustomRuleset()); AddStep("set custom ruleset", () => customRuleset = createCustomRuleset());
@ -97,5 +90,15 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null)); AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
} }
private class CustomRuleset : OsuRuleset, ILegacyRuleset
{
public override string Description => "custom";
public override string ShortName => "custom";
public new int LegacyID => -1;
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor(this);
}
} }
} }