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Adjust relax mod multiplayer to 0.5x
Has previously been discussed internally. Probably good to get this out before the next full reprocess of scores server-side. The multiplier here was @smoogipoo's suggested value. I'd be willing to go lower if this is seen at too high, but it should be a round number to make it easy for users to understand the max score available to them.
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
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public override string Acronym => "RX";
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public override string Acronym => "RX";
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public override IconUsage? Icon => OsuIcon.ModRelax;
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public override IconUsage? Icon => OsuIcon.ModRelax;
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public override ModType Type => ModType.Automation;
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public override ModType Type => ModType.Automation;
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 0.5;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) };
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) };
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}
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}
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}
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}
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