Make notifications less noisy

This commit is contained in:
Dean Herbert
2018-07-13 21:25:08 +09:00
parent d08c44a726
commit ac4f25c5bc
4 changed files with 15 additions and 2 deletions

View File

@ -128,7 +128,8 @@ namespace osu.Game.Overlays
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
State = Visibility.Visible;
if (notification.IsImportant)
State = Visibility.Visible;
updateCounts();
});

View File

@ -23,6 +23,11 @@ namespace osu.Game.Overlays.Notifications
/// </summary>
public event Action Closed;
/// <summary>
/// Whether this notification should forcefully display itself.
/// </summary>
public virtual bool IsImportant => false;
/// <summary>
/// Run on user activating the notification. Return true to close.
/// </summary>