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Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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@ -9,21 +8,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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/// <summary>
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/// Represents a <see cref="Fruit"/> caught by the catcher.
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/// </summary>
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public class CaughtFruit : CaughtObject, IHasFruitState
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public class CaughtFruit : CaughtObject
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{
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public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
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public CaughtFruit()
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: base(CatchSkinComponents.Fruit, _ => new FruitPiece())
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{
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}
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public override void CopyStateFrom(IHasCatchObjectState objectState)
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{
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base.CopyStateFrom(objectState);
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var fruitState = (IHasFruitState)objectState;
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VisualRepresentation.Value = fruitState.VisualRepresentation.Value;
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}
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}
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}
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