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Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
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@ -3,17 +3,14 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public class DrawableFruit : DrawablePalpableCatchHitObject, IHasFruitState
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public class DrawableFruit : DrawablePalpableCatchHitObject
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{
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public Bindable<FruitVisualRepresentation> VisualRepresentation { get; } = new Bindable<FruitVisualRepresentation>();
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public DrawableFruit()
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: this(null)
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{
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@ -27,11 +24,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load()
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{
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IndexInBeatmap.BindValueChanged(change =>
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{
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VisualRepresentation.Value = (FruitVisualRepresentation)(change.NewValue % 4);
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}, true);
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ScalingContainer.Child = new SkinnableDrawable(
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new CatchSkinComponent(CatchSkinComponents.Fruit),
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_ => new FruitPiece());
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