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Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
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@ -9,5 +9,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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public class Fruit : PalpableCatchHitObject
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{
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public override Judgement CreateJudgement() => new CatchJudgement();
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public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
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}
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}
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