mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Change PerformancePointsCounter
resolution requirements to be required
All other similar UI components have required dependencies, so this is mainly to bring things in line with expectations. I am using this fact in the skin editor to only show components which can be used in the current editor context (by `try-catch`ing their `Activator.CreateInstance`).
This commit is contained in:
@ -18,9 +18,11 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -37,6 +39,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[Cached]
|
||||
private GameplayState gameplayState = new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset());
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
[Test]
|
||||
|
Reference in New Issue
Block a user