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https://github.com/osukey/osukey.git
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Merge branch 'master' into login_fix
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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.IO;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Processing;
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using osu.Game.Online.API;
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@ -21,7 +22,7 @@ namespace osu.Game
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{
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public class OsuGameBase : BaseGame, IOnlineComponent
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{
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internal OsuConfigManager Config;
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protected OsuConfigManager LocalConfig;
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protected override string MainResourceFile => @"osu.Game.Resources.dll";
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@ -39,8 +40,9 @@ namespace osu.Game
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private void load()
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{
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Dependencies.Cache(this);
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Dependencies.Cache(Config);
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Dependencies.Cache(LocalConfig);
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Dependencies.Cache(new BeatmapDatabase(Host.Storage, Host));
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Dependencies.Cache(new OsuColour());
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 0.01f }, true);
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@ -67,8 +69,8 @@ namespace osu.Game
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Dependencies.Cache(API = new APIAccess
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{
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Username = Config.Get<string>(OsuConfig.Username),
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Token = Config.Get<string>(OsuConfig.Token)
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Username = LocalConfig.Get<string>(OsuConfig.Username),
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Token = LocalConfig.Get<string>(OsuConfig.Token)
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});
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API.Register(this);
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@ -79,7 +81,7 @@ namespace osu.Game
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switch (state)
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{
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case APIState.Online:
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Config.Set(OsuConfig.Username, Config.Get<bool>(OsuConfig.SaveUsername) ? API.Username : string.Empty);
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LocalConfig.Set(OsuConfig.Username, LocalConfig.Get<bool>(OsuConfig.SaveUsername) ? API.Username : string.Empty);
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break;
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}
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}
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@ -99,8 +101,8 @@ namespace osu.Game
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public override void SetHost(BasicGameHost host)
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{
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if (Config == null)
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Config = new OsuConfigManager(host.Storage);
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if (LocalConfig == null)
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LocalConfig = new OsuConfigManager(host.Storage);
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base.SetHost(host);
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}
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@ -113,10 +115,10 @@ namespace osu.Game
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protected override void Dispose(bool isDisposing)
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{
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//refresh token may have changed.
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if (Config != null && API != null)
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if (LocalConfig != null && API != null)
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{
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Config.Set(OsuConfig.Token, Config.Get<bool>(OsuConfig.SavePassword) ? API.Token : string.Empty);
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Config.Save();
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LocalConfig.Set(OsuConfig.Token, LocalConfig.Get<bool>(OsuConfig.SavePassword) ? API.Token : string.Empty);
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LocalConfig.Save();
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}
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base.Dispose(isDisposing);
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