mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into low-hp-red-layer
This commit is contained in:
195
osu.Game.Tests/Visual/Editor/TestSceneEditorChangeStates.cs
Normal file
195
osu.Game.Tests/Visual/Editor/TestSceneEditorChangeStates.cs
Normal file
@ -0,0 +1,195 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using System.Linq;
|
||||
using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneEditorChangeStates : ScreenTestScene
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{
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private EditorBeatmap editorBeatmap;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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Screens.Edit.Editor editor = null;
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AddStep("load editor", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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LoadScreen(editor = new Screens.Edit.Editor());
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});
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AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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&& editor.ChildrenOfType<TimelineArea>().FirstOrDefault()?.IsLoaded == true);
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AddStep("get beatmap", () => editorBeatmap = editor.ChildrenOfType<EditorBeatmap>().Single());
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}
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[Test]
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public void TestUndoFromInitialState()
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{
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int hitObjectCount = 0;
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AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
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addUndoSteps();
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AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
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}
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[Test]
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public void TestRedoFromInitialState()
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{
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int hitObjectCount = 0;
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AddStep("get initial state", () => hitObjectCount = editorBeatmap.HitObjects.Count);
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addRedoSteps();
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AddAssert("no change occurred", () => hitObjectCount == editorBeatmap.HitObjects.Count);
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}
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[Test]
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public void TestAddObjectAndUndo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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AddStep("bind removal", () =>
|
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
|
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|
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddAssert("hitobject added", () => addedObject == expectedObject);
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addUndoSteps();
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AddAssert("hitobject removed", () => removedObject == expectedObject);
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}
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[Test]
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public void TestAddObjectThenUndoThenRedo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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AddStep("bind removal", () =>
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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addUndoSteps();
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AddStep("reset variables", () =>
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{
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addedObject = null;
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removedObject = null;
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});
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addRedoSteps();
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AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
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AddAssert("no hitobject removed", () => removedObject == null);
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}
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[Test]
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public void TestRemoveObjectThenUndo()
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{
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HitObject addedObject = null;
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HitObject removedObject = null;
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HitObject expectedObject = null;
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|
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AddStep("bind removal", () =>
|
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{
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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||||
editorBeatmap.HitObjectRemoved += h => removedObject = h;
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});
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|
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
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AddStep("reset variables", () =>
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{
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addedObject = null;
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removedObject = null;
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});
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addUndoSteps();
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AddAssert("hitobject added", () => addedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance)
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AddAssert("no hitobject removed", () => removedObject == null);
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}
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[Test]
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public void TestRemoveObjectThenUndoThenRedo()
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{
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HitObject addedObject = null;
|
||||
HitObject removedObject = null;
|
||||
HitObject expectedObject = null;
|
||||
|
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AddStep("bind removal", () =>
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{
|
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editorBeatmap.HitObjectAdded += h => addedObject = h;
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editorBeatmap.HitObjectRemoved += h => removedObject = h;
|
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});
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||||
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AddStep("add hitobject", () => editorBeatmap.Add(expectedObject = new HitCircle { StartTime = 1000 }));
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AddStep("remove object", () => editorBeatmap.Remove(expectedObject));
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addUndoSteps();
|
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|
||||
AddStep("reset variables", () =>
|
||||
{
|
||||
addedObject = null;
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||||
removedObject = null;
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});
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addRedoSteps();
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AddAssert("hitobject removed", () => removedObject.StartTime == expectedObject.StartTime); // Can't compare via equality (new hitobject instance after undo)
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AddAssert("no hitobject added", () => addedObject == null);
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}
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private void addUndoSteps()
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{
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AddStep("press undo", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.PressKey(Key.Z);
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});
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AddStep("release keys", () =>
|
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{
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InputManager.ReleaseKey(Key.LControl);
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InputManager.ReleaseKey(Key.Z);
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});
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||||
}
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||||
private void addRedoSteps()
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{
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AddStep("press redo", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.Z);
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});
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AddStep("release keys", () =>
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||||
{
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InputManager.ReleaseKey(Key.LControl);
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InputManager.ReleaseKey(Key.LShift);
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InputManager.ReleaseKey(Key.Z);
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});
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}
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}
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}
|
@ -20,26 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestFromMainMenu()
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{
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var firstImport = importBeatmap(1);
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var secondimport = importBeatmap(3);
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presentAndConfirm(firstImport);
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AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
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AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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var secondimport = importBeatmap(2);
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returnToMenu();
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presentAndConfirm(secondimport);
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returnToMenu();
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presentSecondDifficultyAndConfirm(firstImport, 1);
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returnToMenu();
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presentSecondDifficultyAndConfirm(secondimport, 3);
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}
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[Test]
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public void TestFromMainMenuDifferentRuleset()
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{
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var firstImport = importBeatmap(1);
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var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
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presentAndConfirm(firstImport);
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AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
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AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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||||
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||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
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returnToMenu();
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presentAndConfirm(secondimport);
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returnToMenu();
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presentSecondDifficultyAndConfirm(firstImport, 1);
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returnToMenu();
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presentSecondDifficultyAndConfirm(secondimport, 3);
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}
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[Test]
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@ -48,8 +52,11 @@ namespace osu.Game.Tests.Visual.Navigation
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var firstImport = importBeatmap(1);
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presentAndConfirm(firstImport);
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var secondimport = importBeatmap(2);
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var secondimport = importBeatmap(3);
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presentAndConfirm(secondimport);
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presentSecondDifficultyAndConfirm(firstImport, 1);
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presentSecondDifficultyAndConfirm(secondimport, 3);
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}
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[Test]
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||||
@ -58,8 +65,17 @@ namespace osu.Game.Tests.Visual.Navigation
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var firstImport = importBeatmap(1);
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presentAndConfirm(firstImport);
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var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
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var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
|
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presentAndConfirm(secondimport);
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|
||||
presentSecondDifficultyAndConfirm(firstImport, 1);
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presentSecondDifficultyAndConfirm(secondimport, 3);
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}
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private void returnToMenu()
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{
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AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
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AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
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}
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private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
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@ -89,6 +105,13 @@ namespace osu.Game.Tests.Visual.Navigation
|
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BaseDifficulty = difficulty,
|
||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||
},
|
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new BeatmapInfo
|
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{
|
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OnlineBeatmapID = i * 2048,
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Metadata = metadata,
|
||||
BaseDifficulty = difficulty,
|
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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},
|
||||
}
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||||
}).Result;
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});
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@ -106,5 +129,15 @@ namespace osu.Game.Tests.Visual.Navigation
|
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
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||||
}
|
||||
|
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private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
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{
|
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Predicate<BeatmapInfo> pred = b => b.OnlineBeatmapID == importedID * 2048;
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AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048);
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||
}
|
||||
}
|
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}
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|
@ -24,7 +24,6 @@ namespace osu.Game.Tests.Visual.Online
|
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typeof(ChangelogListing),
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typeof(ChangelogSingleBuild),
|
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typeof(ChangelogBuild),
|
||||
typeof(Comments),
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
@ -149,8 +149,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
public DownloadState DownloadState => State.Value;
|
||||
|
||||
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
|
||||
: base(beatmapSet, noVideo)
|
||||
public TestDownloadButton(BeatmapSetInfo beatmapSet)
|
||||
: base(beatmapSet)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,35 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
this.rulesets = rulesets;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRecommendedSelection()
|
||||
{
|
||||
loadBeatmaps();
|
||||
|
||||
AddStep("set recommendation function", () => carousel.GetRecommendedBeatmap = beatmaps => beatmaps.LastOrDefault());
|
||||
|
||||
// check recommended was selected
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
waitForSelection(1, 3);
|
||||
|
||||
// change away from recommended
|
||||
advanceSelection(direction: -1, diff: true);
|
||||
waitForSelection(1, 2);
|
||||
|
||||
// next set, check recommended
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
waitForSelection(2, 3);
|
||||
|
||||
// next set, check recommended
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
waitForSelection(3, 3);
|
||||
|
||||
// go back to first set and ensure user selection was retained
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
advanceSelection(direction: -1, diff: false);
|
||||
waitForSelection(1, 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test keyboard traversal
|
||||
/// </summary>
|
||||
|
@ -8,7 +8,6 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -100,21 +99,21 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private class TestNoBackgroundHeader : OverlayHeader
|
||||
{
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
}
|
||||
|
||||
private class TestNoControlHeader : OverlayHeader
|
||||
{
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/changelog");
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
}
|
||||
|
||||
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
|
||||
{
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/news");
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
|
||||
protected override Drawable CreateTitleContent() => new OverlayRulesetSelector();
|
||||
|
||||
@ -129,7 +128,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
|
||||
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
}
|
||||
|
||||
private enum TestEnum
|
||||
@ -141,7 +140,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
|
||||
{
|
||||
protected override ScreenTitle CreateTitle() => new TestTitle();
|
||||
protected override OverlayTitle CreateTitle() => new TestTitle();
|
||||
|
||||
public TestBreadcrumbControlHeader()
|
||||
{
|
||||
@ -151,15 +150,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
private class TestTitle : ScreenTitle
|
||||
private class TestTitle : OverlayTitle
|
||||
{
|
||||
public TestTitle()
|
||||
{
|
||||
Title = "title";
|
||||
Section = "section";
|
||||
IconTexture = "Icons/changelog";
|
||||
}
|
||||
|
||||
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOverlayScrollContainer : OsuManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(OverlayScrollContainer)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private TestScrollContainer scroll;
|
||||
|
||||
private int invocationCount;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Child = scroll = new TestScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Height = 3000,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
invocationCount = 0;
|
||||
|
||||
scroll.Button.Action += () => invocationCount++;
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestButtonVisibility()
|
||||
{
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("scroll to start", () => scroll.ScrollToStart(false));
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
|
||||
AddStep("scroll to 500", () => scroll.ScrollTo(500));
|
||||
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestButtonAction()
|
||||
{
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
|
||||
AddStep("invoke action", () => scroll.Button.Action.Invoke());
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClick()
|
||||
{
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(scroll.Button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleClicks()
|
||||
{
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
|
||||
AddAssert("invocation count is 0", () => invocationCount == 0);
|
||||
|
||||
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
|
||||
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
|
||||
|
||||
AddAssert("invocation count is 1", () => invocationCount == 1);
|
||||
}
|
||||
|
||||
private class TestScrollContainer : OverlayScrollContainer
|
||||
{
|
||||
public new ScrollToTopButton Button => base.Button;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user