Merge branch 'master' into refactor-framed-replay-input-hander

This commit is contained in:
Dan Balasescu
2021-04-15 21:48:58 +09:00
committed by GitHub
94 changed files with 3393 additions and 603 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards.
/// </summary>
public class BeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
new CheckBackground(),
};
public IEnumerable<Issue> Run(IBeatmap beatmap) => checks.SelectMany(check => check.Run(beatmap));
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckBackground : ICheck
{
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Resources, "Missing background");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
new IssueTemplateNoneSet(this),
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap beatmap)
{
if (beatmap.Metadata.BackgroundFile == null)
{
yield return new IssueTemplateNoneSet(this).Create();
yield break;
}
// If the background is set, also make sure it still exists.
var set = beatmap.BeatmapInfo.BeatmapSet;
var file = set.Files.FirstOrDefault(f => f.Filename == beatmap.Metadata.BackgroundFile);
if (file != null)
yield break;
yield return new IssueTemplateDoesNotExist(this).Create(beatmap.Metadata.BackgroundFile);
}
public class IssueTemplateNoneSet : IssueTemplate
{
public IssueTemplateNoneSet(ICheck check)
: base(check, IssueType.Problem, "No background has been set.")
{
}
public Issue Create() => new Issue(this);
}
public class IssueTemplateDoesNotExist : IssueTemplate
{
public IssueTemplateDoesNotExist(ICheck check)
: base(check, IssueType.Problem, "The background file \"{0}\" does not exist.")
{
}
public Issue Create(string filename) => new Issue(this, filename);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// The category of an issue.
/// </summary>
public enum CheckCategory
{
/// <summary>
/// Anything to do with control points.
/// </summary>
Timing,
/// <summary>
/// Anything to do with artist, title, creator, etc.
/// </summary>
Metadata,
/// <summary>
/// Anything to do with non-audio files, e.g. background, skin, sprites, and video.
/// </summary>
Resources,
/// <summary>
/// Anything to do with audio files, e.g. song and hitsounds.
/// </summary>
Audio,
/// <summary>
/// Anything to do with files that don't fit into the above, e.g. unused, osu, or osb.
/// </summary>
Files,
/// <summary>
/// Anything to do with hitobjects unrelated to spread.
/// </summary>
Compose,
/// <summary>
/// Anything to do with difficulty levels or their progression.
/// </summary>
Spread,
/// <summary>
/// Anything to do with variables like CS, OD, AR, HP, and global SV.
/// </summary>
Settings,
/// <summary>
/// Anything to do with hitobject feedback.
/// </summary>
HitObjects,
/// <summary>
/// Anything to do with storyboarding, breaks, video offset, etc.
/// </summary>
Events
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class CheckMetadata
{
/// <summary>
/// The category this check belongs to. E.g. <see cref="CheckCategory.Metadata"/>, <see cref="CheckCategory.Timing"/>, or <see cref="CheckCategory.Compose"/>.
/// </summary>
public readonly CheckCategory Category;
/// <summary>
/// Describes the issue(s) that this check looks for. Keep this brief, such that it fits into "No {description}". E.g. "Offscreen objects" / "Too short sliders".
/// </summary>
public readonly string Description;
public CheckMetadata(CheckCategory category, string description)
{
Category = category;
Description = description;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// A specific check that can be run on a beatmap to verify or find issues.
/// </summary>
public interface ICheck
{
/// <summary>
/// The metadata for this check.
/// </summary>
public CheckMetadata Metadata { get; }
/// <summary>
/// All possible templates for issues that this check may return.
/// </summary>
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap beatmap);
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Extensions;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class Issue
{
/// <summary>
/// The time which this issue is associated with, if any, otherwise null.
/// </summary>
public double? Time;
/// <summary>
/// The hitobjects which this issue is associated with. Empty by default.
/// </summary>
public IReadOnlyList<HitObject> HitObjects;
/// <summary>
/// The template which this issue is using. This provides properties such as the <see cref="IssueType"/>, and the <see cref="IssueTemplate.UnformattedMessage"/>.
/// </summary>
public IssueTemplate Template;
/// <summary>
/// The check that this issue originates from.
/// </summary>
public ICheck Check => Template.Check;
/// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
/// </summary>
public object[] Arguments;
public Issue(IssueTemplate template, params object[] args)
{
Time = null;
HitObjects = Array.Empty<HitObject>();
Template = template;
Arguments = args;
}
public Issue(double? time, IssueTemplate template, params object[] args)
: this(template, args)
{
Time = time;
}
public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
: this(template, args)
{
Time = hitObject.StartTime;
HitObjects = new[] { hitObject };
}
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(template, args)
{
var hitObjectList = hitObjects.ToList();
Time = hitObjectList.FirstOrDefault()?.StartTime;
HitObjects = hitObjectList;
}
public override string ToString() => Template.GetMessage(Arguments);
public string GetEditorTimestamp()
{
return Time == null ? string.Empty : Time.Value.ToEditorFormattedString();
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Graphics;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class IssueTemplate
{
private static readonly Color4 problem_red = new Colour4(1.0f, 0.4f, 0.4f, 1.0f);
private static readonly Color4 warning_yellow = new Colour4(1.0f, 0.8f, 0.2f, 1.0f);
private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f);
private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f);
/// <summary>
/// The check that this template originates from.
/// </summary>
public readonly ICheck Check;
/// <summary>
/// The type of the issue.
/// </summary>
public readonly IssueType Type;
/// <summary>
/// The unformatted message given when this issue is detected.
/// This gets populated later when an issue is constructed with this template.
/// E.g. "Inconsistent snapping (1/{0}) with [{1}] (1/{2})."
/// </summary>
public readonly string UnformattedMessage;
public IssueTemplate(ICheck check, IssueType type, string unformattedMessage)
{
Check = check;
Type = type;
UnformattedMessage = unformattedMessage;
}
/// <summary>
/// Returns the formatted message given the arguments used to format it.
/// </summary>
/// <param name="args">The arguments used to format the message.</param>
public string GetMessage(params object[] args) => UnformattedMessage.FormatWith(args);
/// <summary>
/// Returns the colour corresponding to the type of this issue.
/// </summary>
public Colour4 Colour
{
get
{
switch (Type)
{
case IssueType.Problem:
return problem_red;
case IssueType.Warning:
return warning_yellow;
case IssueType.Negligible:
return negligible_green;
case IssueType.Error:
return error_gray;
default:
return Color4.White;
}
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Edit.Checks.Components
{
/// <summary>
/// The type, or severity, of an issue.
/// </summary>
public enum IssueType
{
/// <summary> A must-fix in the vast majority of cases. </summary>
Problem,
/// <summary> A possible mistake. Often requires critical thinking. </summary>
Warning,
// TODO: Try/catch all checks run and return error templates if exceptions occur.
/// <summary> An error occurred and a complete check could not be made. </summary>
Error,
// TODO: Negligible issues should be hidden by default.
/// <summary> A possible mistake so minor/unlikely that it can often be safely ignored. </summary>
Negligible,
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A class which can run against a beatmap and surface issues to the user which could go against known criteria or hinder gameplay.
/// </summary>
public interface IBeatmapVerifier
{
public IEnumerable<Issue> Run(IBeatmap beatmap);
}
}

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@ -12,6 +12,7 @@ using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets.UI;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mods
{
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Mods
/// The base class for gameplay modifiers.
/// </summary>
[ExcludeFromDynamicCompile]
public abstract class Mod : IMod, IJsonSerializable
public abstract class Mod : IMod, IEquatable<Mod>, IJsonSerializable
{
/// <summary>
/// The name of this mod.
@ -48,7 +49,7 @@ namespace osu.Game.Rulesets.Mods
/// The user readable description of this mod.
/// </summary>
[JsonIgnore]
public virtual string Description => string.Empty;
public abstract string Description { get; }
/// <summary>
/// The tooltip to display for this mod when used in a <see cref="ModIcon"/>.
@ -172,7 +173,19 @@ namespace osu.Game.Rulesets.Mods
target.Parse(source);
}
public bool Equals(IMod other) => GetType() == other?.GetType();
public bool Equals(IMod other) => other is Mod them && Equals(them);
public bool Equals(Mod other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return GetType() == other.GetType() &&
this.GetSettingsSourceProperties().All(pair =>
EqualityComparer<object>.Default.Equals(
ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(this)),
ModUtils.GetSettingUnderlyingValue(pair.Item2.GetValue(other))));
}
/// <summary>
/// Reset all custom settings for this mod back to their defaults.

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@ -37,8 +37,7 @@ namespace osu.Game.Rulesets.Mods
public void ApplyToPlayer(Player player)
{
player.ApplyToBackground(b => b.EnableUserDim.Value = false);
player.ApplyToBackground(b => b.IgnoreUserSettings.Value = true);
player.DimmableStoryboard.IgnoreUserSettings.Value = true;
player.BreakOverlay.Hide();

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@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "No Mod";
public override string Acronym => "NM";
public override string Description => "No mods applied.";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Ban;
public override ModType Type => ModType.System;

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@ -56,8 +56,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
private readonly List<DrawableHitObject> nestedHitObjects = new List<DrawableHitObject>();
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects;
/// <summary>
/// Whether this object should handle any user input events.
@ -249,7 +249,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
// Must be done before the nested DHO is added to occur before the nested Apply()!
drawableNested.ParentHitObject = this;
nestedHitObjects.Value.Add(drawableNested);
nestedHitObjects.Add(drawableNested);
AddNestedHitObject(drawableNested);
}
@ -305,19 +305,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (Samples != null)
Samples.Samples = null;
if (nestedHitObjects.IsValueCreated)
foreach (var obj in nestedHitObjects)
{
foreach (var obj in nestedHitObjects.Value)
{
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
nestedHitObjects.Value.Clear();
ClearNestedHitObjects();
obj.OnNewResult -= onNewResult;
obj.OnRevertResult -= onRevertResult;
obj.ApplyCustomUpdateState -= onApplyCustomUpdateState;
}
nestedHitObjects.Clear();
ClearNestedHitObjects();
HitObject.DefaultsApplied -= onDefaultsApplied;
OnFree();

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@ -201,6 +201,8 @@ namespace osu.Game.Rulesets
public virtual HitObjectComposer CreateHitObjectComposer() => null;
public virtual IBeatmapVerifier CreateBeatmapVerifier() => null;
public virtual Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.QuestionCircle };
public virtual IResourceStore<byte[]> CreateResourceStore() => new NamespacedResourceStore<byte[]>(new DllResourceStore(GetType().Assembly), @"Resources");

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.UI
var enumerable = HitObjectContainer.Objects;
if (nestedPlayfields.IsValueCreated)
if (nestedPlayfields.Count != 0)
enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects));
return enumerable;
@ -76,9 +76,9 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
/// </summary>
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields.IsValueCreated ? nestedPlayfields.Value : Enumerable.Empty<Playfield>();
public IEnumerable<Playfield> NestedPlayfields => nestedPlayfields;
private readonly Lazy<List<Playfield>> nestedPlayfields = new Lazy<List<Playfield>>();
private readonly List<Playfield> nestedPlayfields = new List<Playfield>();
/// <summary>
/// Whether judgements should be displayed by this and and all nested <see cref="Playfield"/>s.
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.UI
otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
nestedPlayfields.Value.Add(otherPlayfield);
nestedPlayfields.Add(otherPlayfield);
}
protected override void LoadComplete()
@ -279,12 +279,7 @@ namespace osu.Game.Rulesets.UI
return true;
}
bool removedFromNested = false;
if (nestedPlayfields.IsValueCreated)
removedFromNested = nestedPlayfields.Value.Any(p => p.Remove(hitObject));
return removedFromNested;
return nestedPlayfields.Any(p => p.Remove(hitObject));
}
/// <summary>
@ -429,10 +424,7 @@ namespace osu.Game.Rulesets.UI
return;
}
if (!nestedPlayfields.IsValueCreated)
return;
foreach (var p in nestedPlayfields.Value)
foreach (var p in nestedPlayfields)
p.SetKeepAlive(hitObject, keepAlive);
}
@ -444,10 +436,7 @@ namespace osu.Game.Rulesets.UI
foreach (var (_, entry) in lifetimeEntryMap)
entry.KeepAlive = true;
if (!nestedPlayfields.IsValueCreated)
return;
foreach (var p in nestedPlayfields.Value)
foreach (var p in nestedPlayfields)
p.KeepAllAlive();
}
@ -461,10 +450,7 @@ namespace osu.Game.Rulesets.UI
{
HitObjectContainer.PastLifetimeExtension = value;
if (!nestedPlayfields.IsValueCreated)
return;
foreach (var nested in nestedPlayfields.Value)
foreach (var nested in nestedPlayfields)
nested.PastLifetimeExtension = value;
}
}
@ -479,10 +465,7 @@ namespace osu.Game.Rulesets.UI
{
HitObjectContainer.FutureLifetimeExtension = value;
if (!nestedPlayfields.IsValueCreated)
return;
foreach (var nested in nestedPlayfields.Value)
foreach (var nested in nestedPlayfields)
nested.FutureLifetimeExtension = value;
}
}