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Make judgements able to be "added" plus make everything compile and run.
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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@ -100,10 +101,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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private const float preempt = 1000;
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (Judgement.TimeOffset > 0)
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Judgement.Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss;
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if (timeOffset > 0)
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AddJudgement(new Judgement { Result = CheckPosition?.Invoke(HitObject) ?? false ? HitResult.Perfect : HitResult.Miss });
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}
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protected override void UpdateState(ArmedState state)
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@ -3,6 +3,7 @@
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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Accuracy.Value = 1;
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}
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protected override void OnNewJudgement(CatchJudgement judgement)
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protected override void OnNewJudgement(Judgement judgement)
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{
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}
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}
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@ -8,6 +8,7 @@ using OpenTK;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Catch.UI
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@ -53,13 +54,13 @@ namespace osu.Game.Rulesets.Catch.UI
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fruit.OnJudgement += Fruit_OnJudgement;
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}
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private void Fruit_OnJudgement(DrawableHitObject<CatchBaseHit, CatchJudgement> obj)
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private void Fruit_OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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if (obj.Judgement.Result > HitResult.Miss)
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if (judgement.Result > HitResult.Miss)
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{
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Vector2 screenPosition = obj.ScreenSpaceDrawQuad.Centre;
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Remove(obj);
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catcherArea.Add(obj, screenPosition);
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Vector2 screenPosition = judgedObject.ScreenSpaceDrawQuad.Centre;
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Remove(judgedObject);
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catcherArea.Add(judgedObject, screenPosition);
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}
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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private Catcher catcher;
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public void Add(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
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public void Add(DrawableHitObject fruit, Vector2 screenPosition) => catcher.AddToStack(fruit, screenPosition);
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public bool CheckIfWeCanCatch(CatchBaseHit obj) => Math.Abs(catcher.Position.X - obj.Position) < catcher.DrawSize.X / DrawSize.X / 2;
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@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.UI
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X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
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}
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public void AddToStack(DrawableHitObject<CatchBaseHit, CatchJudgement> fruit, Vector2 absolutePosition)
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public void AddToStack(DrawableHitObject fruit, Vector2 absolutePosition)
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{
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fruit.RelativePositionAxes = Axes.None;
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fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
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