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Make judgements able to be "added" plus make everything compile and run.
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@ -1,6 +1,8 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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holdStartTime = null;
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// If the key has been released too early, the user should not receive full score for the release
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if (!tail.Judged)
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if (!tail.AllJudged)
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hasBroken = true;
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return true;
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@ -160,12 +162,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!base.OnPressed(action))
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return false;
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// We only want to trigger a holding state from the head if the head has received a judgement
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if (!Judged)
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return false;
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// If the key has been released too early, the user should not receive full score for the release
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if (Judgement.Result == HitResult.Miss)
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if (Judgements.Any(j => j.Result == HitResult.Miss))
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holdNote.hasBroken = true;
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// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
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@ -192,17 +190,32 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Y = 0;
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}
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protected ManiaJudgement CreateJudgement() => new HoldNoteTailJudgement();
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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base.CheckJudgement(userTriggered);
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if (!userTriggered)
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{
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if (timeOffset > HitObject.HitWindows.Bad / 2)
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{
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AddJudgement(new HoldNoteTailJudgement
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{
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Result = HitResult.Miss,
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HasBroken = holdNote.hasBroken
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});
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}
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var tailJudgement = Judgement as HoldNoteTailJudgement;
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if (tailJudgement == null)
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return;
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}
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double offset = Math.Abs(timeOffset);
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if (offset > HitObject.HitWindows.Miss / 2)
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return;
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tailJudgement.HasBroken = holdNote.hasBroken;
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AddJudgement(new HoldNoteTailJudgement
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{
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Result = HitObject.HitWindows.ResultFor(offset) ?? HitResult.Miss,
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HasBroken = holdNote.hasBroken
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});
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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@ -213,9 +226,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!holdNote.holdStartTime.HasValue)
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return false;
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if (Judgement.Result != HitResult.None)
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return false;
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if (action != Action)
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return false;
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