Make judgements able to be "added" plus make everything compile and run.

This commit is contained in:
smoogipooo
2017-09-06 17:02:13 +09:00
parent 84c22df3f5
commit ac8ec31b61
37 changed files with 337 additions and 361 deletions

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Colour = AccentColour,
Hit = () =>
{
if (Judgement.Result != HitResult.None) return false;
if (AllJudged)
return false;
Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
UpdateJudgement(true);
return true;
},
@ -65,16 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = circle.DrawSize;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindowFor(HitResult.Meh))
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
return;
}
Judgement.Result = HitObject.ScoreResultForOffset(Math.Abs(Judgement.TimeOffset));
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
PositionOffset = Vector2.Zero //todo: set to correct value
});
}
protected override void UpdateInitialState()

View File

@ -5,6 +5,7 @@ using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -31,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
UpdatePreemptState();
using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
var offset = Time.Current - ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime);
using (BeginDelayedSequence(TIME_PREEMPT + offset, true))
UpdateCurrentState(state);
}
}

View File

@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement>
{
public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement)
public DrawableOsuJudgement(OsuJudgement judgement)
: base(judgement)
{
}

View File

@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -114,31 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result <= HitResult.Miss)
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var ticksCount = ticks.Children.Count + 1;
var ticksHit = ticks.Children.Count(t => t.Judgement.Result > HitResult.Miss);
if (initialCircle.Judgement.Result > HitResult.Miss)
var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
ticksHit++;
var hitFraction = (double)ticksHit / ticksCount;
if (hitFraction == 1 && initialCircle.Judgement.Result == HitResult.Great)
Judgement.Result = HitResult.Great;
else if (hitFraction >= 0.5 && initialCircle.Judgement.Result >= HitResult.Good)
Judgement.Result = HitResult.Good;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
Judgement.Result = HitResult.Meh;
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else
Judgement.Result = HitResult.Miss;
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -46,10 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
};
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Judgement.TimeOffset >= 0)
Judgement.Result = Tracking ? HitResult.Perfect : HitResult.Miss;
if (timeOffset >= 0)
AddJudgement(new SliderTickJudgement { Result = Tracking ? HitResult.Perfect : HitResult.Miss });
}
protected override void UpdatePreemptState()

View File

@ -11,6 +11,7 @@ using OpenTK.Graphics;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime) return;
@ -129,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered && Time.Current >= spinner.EndTime)
{
if (Progress >= 1)
Judgement.Result = HitResult.Great;
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (Progress > .9)
Judgement.Result = HitResult.Good;
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (Progress > .75)
Judgement.Result = HitResult.Meh;
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else if (Time.Current >= spinner.EndTime)
Judgement.Result = HitResult.Miss;
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}