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https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Make judgements able to be "added" plus make everything compile and run.
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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Colour = AccentColour,
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Hit = () =>
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{
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if (Judgement.Result != HitResult.None) return false;
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if (AllJudged)
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return false;
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Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
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UpdateJudgement(true);
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return true;
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},
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@ -65,16 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Size = circle.DrawSize;
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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{
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if (Judgement.TimeOffset > HitObject.HitWindowFor(HitResult.Meh))
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Judgement.Result = HitResult.Miss;
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if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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return;
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}
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Judgement.Result = HitObject.ScoreResultForOffset(Math.Abs(Judgement.TimeOffset));
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AddJudgement(new OsuJudgement
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{
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Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
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PositionOffset = Vector2.Zero //todo: set to correct value
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});
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}
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protected override void UpdateInitialState()
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@ -5,6 +5,7 @@ using System.ComponentModel;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -31,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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UpdatePreemptState();
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using (BeginDelayedSequence(TIME_PREEMPT + Judgement.TimeOffset, true))
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var offset = Time.Current - ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime);
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using (BeginDelayedSequence(TIME_PREEMPT + offset, true))
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UpdateCurrentState(state);
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}
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}
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@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement<OsuJudgement>
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{
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public DrawableOsuJudgement(OsuJudgement judgement) : base(judgement)
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public DrawableOsuJudgement(OsuJudgement judgement)
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: base(judgement)
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{
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}
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@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -114,31 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (initialCircle.Judgement?.Result <= HitResult.Miss)
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if (!initialCircle.Judgements.Any(j => j.IsHit))
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initialCircle.Position = slider.Curve.PositionAt(progress);
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foreach (var c in components) c.UpdateProgress(progress, repeat);
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foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var ticksCount = ticks.Children.Count + 1;
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var ticksHit = ticks.Children.Count(t => t.Judgement.Result > HitResult.Miss);
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if (initialCircle.Judgement.Result > HitResult.Miss)
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var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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if (initialCircle.Judgements.Any(j => j.IsHit))
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ticksHit++;
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var hitFraction = (double)ticksHit / ticksCount;
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if (hitFraction == 1 && initialCircle.Judgement.Result == HitResult.Great)
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Judgement.Result = HitResult.Great;
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else if (hitFraction >= 0.5 && initialCircle.Judgement.Result >= HitResult.Good)
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Judgement.Result = HitResult.Good;
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if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
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AddJudgement(new OsuJudgement { Result = HitResult.Good });
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else if (hitFraction > 0)
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Judgement.Result = HitResult.Meh;
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AddJudgement(new OsuJudgement { Result = HitResult.Meh });
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else
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Judgement.Result = HitResult.Miss;
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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}
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}
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@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -46,10 +47,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (Judgement.TimeOffset >= 0)
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Judgement.Result = Tracking ? HitResult.Perfect : HitResult.Miss;
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if (timeOffset >= 0)
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AddJudgement(new SliderTickJudgement { Result = Tracking ? HitResult.Perfect : HitResult.Miss });
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}
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protected override void UpdatePreemptState()
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@ -11,6 +11,7 @@ using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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@ -129,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!userTriggered && Time.Current >= spinner.EndTime)
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{
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if (Progress >= 1)
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Judgement.Result = HitResult.Great;
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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else if (Progress > .9)
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Judgement.Result = HitResult.Good;
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AddJudgement(new OsuJudgement { Result = HitResult.Good });
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else if (Progress > .75)
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Judgement.Result = HitResult.Meh;
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AddJudgement(new OsuJudgement { Result = HitResult.Meh });
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else if (Time.Current >= spinner.EndTime)
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Judgement.Result = HitResult.Miss;
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AddJudgement(new OsuJudgement { Result = HitResult.Miss });
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}
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}
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