Make judgements able to be "added" plus make everything compile and run.

This commit is contained in:
smoogipooo
2017-09-06 17:02:13 +09:00
parent 84c22df3f5
commit ac8ec31b61
37 changed files with 337 additions and 361 deletions

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -38,9 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Colour = AccentColour,
Hit = () =>
{
if (Judgement.Result != HitResult.None) return false;
if (AllJudged)
return false;
Judgement.PositionOffset = Vector2.Zero; //todo: set to correct value
UpdateJudgement(true);
return true;
},
@ -65,16 +66,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = circle.DrawSize;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindowFor(HitResult.Meh))
Judgement.Result = HitResult.Miss;
if (timeOffset > HitObject.HitWindowFor(HitResult.Meh))
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
return;
}
Judgement.Result = HitObject.ScoreResultForOffset(Math.Abs(Judgement.TimeOffset));
AddJudgement(new OsuJudgement
{
Result = HitObject.ScoreResultForOffset(Math.Abs(timeOffset)),
PositionOffset = Vector2.Zero //todo: set to correct value
});
}
protected override void UpdateInitialState()