Make judgements able to be "added" plus make everything compile and run.

This commit is contained in:
smoogipooo
2017-09-06 17:02:13 +09:00
parent 84c22df3f5
commit ac8ec31b61
37 changed files with 337 additions and 361 deletions

View File

@ -8,6 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -114,31 +115,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
bouncer2.Position = slider.Curve.PositionAt(body.SnakedEnd ?? 0);
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (initialCircle.Judgement?.Result <= HitResult.Miss)
if (!initialCircle.Judgements.Any(j => j.IsHit))
initialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components) c.UpdateProgress(progress, repeat);
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
}
protected override void CheckJudgement(bool userTriggered)
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (!userTriggered && Time.Current >= slider.EndTime)
{
var ticksCount = ticks.Children.Count + 1;
var ticksHit = ticks.Children.Count(t => t.Judgement.Result > HitResult.Miss);
if (initialCircle.Judgement.Result > HitResult.Miss)
var ticksHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit));
if (initialCircle.Judgements.Any(j => j.IsHit))
ticksHit++;
var hitFraction = (double)ticksHit / ticksCount;
if (hitFraction == 1 && initialCircle.Judgement.Result == HitResult.Great)
Judgement.Result = HitResult.Great;
else if (hitFraction >= 0.5 && initialCircle.Judgement.Result >= HitResult.Good)
Judgement.Result = HitResult.Good;
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
AddJudgement(new OsuJudgement { Result = HitResult.Great });
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
AddJudgement(new OsuJudgement { Result = HitResult.Good });
else if (hitFraction > 0)
Judgement.Result = HitResult.Meh;
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
else
Judgement.Result = HitResult.Miss;
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
}
}