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Make judgements able to be "added" plus make everything compile and run.
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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@ -85,12 +86,15 @@ namespace osu.Game.Rulesets.Osu.UI
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.OrderBy(h => h.StartTime).OfType<OsuHitObject>();
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}
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public override void OnJudgement(DrawableHitObject<OsuHitObject, OsuJudgement> judgedObject)
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
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{
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgedObject.Judgement)
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var osuJudgement = (OsuJudgement)judgement;
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var osuObject = (OsuHitObject)judgedObject.HitObject;
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DrawableOsuJudgement explosion = new DrawableOsuJudgement(osuJudgement)
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{
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Origin = Anchor.Centre,
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Position = judgedObject.HitObject.StackedEndPosition + judgedObject.Judgement.PositionOffset
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Position = osuObject.StackedEndPosition + osuJudgement.PositionOffset
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};
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judgementLayer.Add(explosion);
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