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https://github.com/osukey/osukey.git
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Make judgements able to be "added" plus make everything compile and run.
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@ -5,6 +5,7 @@ using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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@ -27,33 +28,30 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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FillMode = FillMode.Fit;
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!userTriggered)
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{
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if (Judgement.TimeOffset > HitObject.HitWindowGood)
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Judgement.Result = HitResult.Miss;
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if (timeOffset > HitObject.HitWindowGood)
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AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
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return;
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}
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double hitOffset = Math.Abs(Judgement.TimeOffset);
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double hitOffset = Math.Abs(timeOffset);
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if (hitOffset > HitObject.HitWindowMiss)
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return;
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if (!validKeyPressed)
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Judgement.Result = HitResult.Miss;
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AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
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else if (hitOffset < HitObject.HitWindowGood)
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Judgement.Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good;
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AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good });
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else
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Judgement.Result = HitResult.Miss;
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AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
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}
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public override bool OnPressed(TaikoAction action)
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{
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if (Judgement.Result != HitResult.None)
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return false;
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validKeyPressed = HitActions.Contains(action);
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return UpdateJudgement(true);
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@ -71,7 +69,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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var circlePiece = MainPiece as CirclePiece;
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circlePiece?.FlashBox.FinishTransforms();
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using (BeginDelayedSequence(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true))
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var offset = Time.Current - HitObject.StartTime;
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using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
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{
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switch (State)
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{
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