Fix judgement processors provided to mods while not completely loaded

This commit is contained in:
Salman Ahmed
2021-08-01 19:16:30 +03:00
parent 48b95ae250
commit ac930b8918
3 changed files with 12 additions and 6 deletions

View File

@ -297,11 +297,17 @@ namespace osu.Game.Screens.Play
ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged);
HealthProcessor.Failed += onFail;
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
ScoreProcessor.OnLoadComplete += _ =>
{
foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
mod.ApplyToScoreProcessor(ScoreProcessor);
};
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
mod.ApplyToHealthProcessor(HealthProcessor);
HealthProcessor.OnLoadComplete += _ =>
{
foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
mod.ApplyToHealthProcessor(HealthProcessor);
};
IsBreakTime.BindTo(breakTracker.IsBreakTime);
IsBreakTime.BindValueChanged(onBreakTimeChanged, true);