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Fix judgement processors provided to mods while not completely loaded
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@ -297,11 +297,17 @@ namespace osu.Game.Screens.Play
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ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged);
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HealthProcessor.Failed += onFail;
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(ScoreProcessor);
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ScoreProcessor.OnLoadComplete += _ =>
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{
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(ScoreProcessor);
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};
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foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
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mod.ApplyToHealthProcessor(HealthProcessor);
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HealthProcessor.OnLoadComplete += _ =>
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{
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foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
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mod.ApplyToHealthProcessor(HealthProcessor);
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};
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IsBreakTime.BindTo(breakTracker.IsBreakTime);
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IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
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