mirror of
https://github.com/osukey/osukey.git
synced 2025-05-30 09:57:21 +09:00
Fix cursor issue with stopped gameplay clock
This commit is contained in:
parent
85ea650643
commit
ac9a3e54a6
@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
for (int i = 0; i < max_sprites; i++)
|
for (int i = 0; i < max_sprites; i++)
|
||||||
{
|
{
|
||||||
parts[i].InvalidationID = 0;
|
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is ran on the draw node
|
||||||
|
parts[i].InvalidationID = 1;
|
||||||
parts[i].WasUpdated = true;
|
parts[i].WasUpdated = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user