diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs index b64d860417..f37479f84a 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty private float halfCatcherWidth; + public override int Version => 20220701; + public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 178094476f..5d30d33190 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; + public override int Version => 20220701; + public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 75d9469da3..9f4a405113 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty private const double difficulty_multiplier = 0.0675; private double hitWindowGreat; + public override int Version => 20220701; + public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index 228856cbe9..9267d1ee3c 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private const double colour_skill_multiplier = 0.01; private const double stamina_skill_multiplier = 0.021; + public override int Version => 20220701; + public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 9c58a53b97..8dd1b51cae 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -34,6 +34,11 @@ namespace osu.Game.Rulesets.Difficulty private readonly IRulesetInfo ruleset; private readonly IWorkingBeatmap beatmap; + /// + /// A yymmdd version which is used to discern when reprocessing is required. + /// + public virtual int Version => 0; + protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) { this.ruleset = ruleset;