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Fix regressions in combo counters and tidy up naming of SpriteTexts.
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@ -40,7 +40,7 @@ namespace osu.Game.Modes.Catch.UI
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{
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if (!IsRolling)
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{
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PopOutSpriteText.Colour = DisplayedCountSpriteText.Colour;
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PopOutCount.Colour = DisplayedCountSpriteText.Colour;
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FadeOut(FadeOutDuration);
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}
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base.OnCountRolling(currentValue, newValue);
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@ -58,7 +58,7 @@ namespace osu.Game.Modes.Catch.UI
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/// <param name="colour">Last grabbed fruit colour.</param>
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public void CatchFruit(Color4 colour)
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{
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PopOutSpriteText.Colour = colour;
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PopOutCount.Colour = colour;
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Count++;
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}
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}
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