Improve how osu!catch stores and replays key actions

This commit is contained in:
Dean Herbert
2019-09-12 18:33:46 +09:00
parent 81d2487f65
commit acdfeef1dc
8 changed files with 74 additions and 43 deletions

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null)
{
// We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap);