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Improve how osu!catch stores and replays key actions
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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Actions.AddRange(actions);
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
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public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, LegacyReplayFrame lastFrame = null)
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{
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// We don't need to fully convert, just create the converter
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var converter = new ManiaBeatmapConverter(beatmap);
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