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JudgementText -> DrawableTaikoJudgementInfo.
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@ -48,7 +48,7 @@ namespace osu.Game.Modes.Taiko.UI
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private readonly Container<HitExplosion> hitExplosionContainer;
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//private Container<DrawableBarLine> barLineContainer;
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private readonly Container<JudgementText> judgementContainer;
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private readonly Container<DrawableTaikoJudgementInfo> judgementContainer;
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private readonly Container hitObjectContainer;
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//private Container topLevelHitContainer;
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@ -117,7 +117,7 @@ namespace osu.Game.Modes.Taiko.UI
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{
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RelativeSizeAxes = Axes.Both,
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},
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judgementContainer = new Container<JudgementText>
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judgementContainer = new Container<DrawableTaikoJudgementInfo>
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive
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@ -186,7 +186,7 @@ namespace osu.Game.Modes.Taiko.UI
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float judgementOffset = judgedObject.Judgement.Result == HitResult.Hit ? judgedObject.Position.X : 0;
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judgementContainer.Add(new JudgementText(judgedObject.Judgement)
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judgementContainer.Add(new DrawableTaikoJudgementInfo(judgedObject.Judgement)
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{
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Anchor = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.TopLeft : Anchor.BottomLeft,
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Origin = judgedObject.Judgement.Result == HitResult.Hit ? Anchor.BottomCentre : Anchor.TopCentre,
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