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Refactor beatmap set covers into using ModelBackedDrawable<T>
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@ -41,12 +41,11 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
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{
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AddRangeInternal(new Drawable[]
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{
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new UpdateableBeatmapSetCover
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new UpdateableBeatmapSetCover(BeatmapSetCoverType.List)
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{
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RelativeSizeAxes = Axes.Y,
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Width = cover_width,
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BeatmapSet = beatmap.BeatmapSet,
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CoverType = BeatmapSetCoverType.List,
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},
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new Container
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{
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