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Reimplement select mod track adjustments
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@ -22,6 +22,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Music;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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@ -54,7 +55,11 @@ namespace osu.Game.Overlays
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private Container dragContainer;
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private Container playerContainer;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IBindable<IEnumerable<Mod>> selectedMods { get; set; }
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/// <summary>
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/// Provide a source for the toolbar height.
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@ -73,7 +78,6 @@ namespace osu.Game.Overlays
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[BackgroundDependencyLoader]
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private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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Children = new Drawable[]
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@ -231,6 +235,7 @@ namespace osu.Game.Overlays
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{
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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selectedMods.BindValueChanged(_ => updateAudioAdjustments(), true);
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base.LoadComplete();
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}
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@ -354,10 +359,23 @@ namespace osu.Game.Overlays
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progressBar.CurrentTime = 0;
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updateDisplay(current, direction);
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updateAudioAdjustments();
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queuedDirection = null;
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}
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private void updateAudioAdjustments()
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{
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var track = current?.Track;
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if (track == null)
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return;
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track.ResetSpeedAdjustments();
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foreach (var mod in selectedMods.Value.OfType<IApplicableToClock>())
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mod.ApplyToClock(track);
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}
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private void currentTrackCompleted() => Schedule(() =>
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{
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if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
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