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Make game bindable immutable.
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@ -35,7 +35,7 @@ namespace osu.Game.Graphics.Containers
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; }
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio)
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