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Make game bindable immutable.
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar
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private const double transition_time = 500;
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protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
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public override bool PropagateNonPositionalInputSubTree => true;
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