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Make game bindable immutable.
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@ -270,9 +270,6 @@ namespace osu.Game.Screens.Menu
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ButtonSystemState lastState = state;
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state = value;
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if (game != null)
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game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
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updateLogoState(lastState);
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Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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