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Split visual component out of MusicController
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403
osu.Game/Overlays/NowPlayingOverlay.cs
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403
osu.Game/Overlays/NowPlayingOverlay.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Music;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class NowPlayingOverlay : OsuFocusedOverlayContainer
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{
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private const float player_height = 130;
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private const float transition_length = 800;
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private const float progress_height = 10;
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private const float bottom_black_area_height = 55;
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private Drawable background;
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private ProgressBar progressBar;
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private IconButton prevButton;
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private IconButton playButton;
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private IconButton nextButton;
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private IconButton playlistButton;
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private SpriteText title, artist;
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private PlaylistOverlay playlist;
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private Container dragContainer;
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private Container playerContainer;
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/// <summary>
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/// Provide a source for the toolbar height.
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/// </summary>
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public Func<float> GetToolbarHeight;
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[Resolved]
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private MusicController musicController { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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public NowPlayingOverlay()
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{
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Width = 400;
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Margin = new MarginPadding(10);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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dragContainer = new DragContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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playlist = new PlaylistOverlay
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{
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RelativeSizeAxes = Axes.X,
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Y = player_height + 10,
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OrderChanged = musicController.ChangeBeatmapSetPosition
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},
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playerContainer = new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = player_height,
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Masking = true,
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CornerRadius = 5,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(40),
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Radius = 5,
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},
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Children = new[]
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{
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background = new Background(),
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title = new OsuSpriteText
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 40),
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Font = OsuFont.GetFont(size: 25, italics: true),
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Colour = Color4.White,
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Text = @"Nothing to play",
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},
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artist = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Position = new Vector2(0, 45),
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Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
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Colour = Color4.White,
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Text = @"Nothing to play",
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},
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new Container
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{
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Padding = new MarginPadding { Bottom = progress_height },
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Height = bottom_black_area_height,
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new FillFlowContainer<IconButton>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new[]
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{
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prevButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = musicController.PrevTrack,
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Icon = FontAwesome.Solid.StepBackward,
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},
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playButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Action = musicController.TogglePause,
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Icon = FontAwesome.Regular.PlayCircle,
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},
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nextButton = new MusicIconButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Action = musicController.NextTrack,
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Icon = FontAwesome.Solid.StepForward,
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},
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}
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},
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playlistButton = new MusicIconButton
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Position = new Vector2(-bottom_black_area_height / 2, 0),
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Icon = FontAwesome.Solid.Bars,
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Action = () => playlist.ToggleVisibility(),
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},
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}
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},
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progressBar = new ProgressBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = progress_height,
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FillColour = colours.Yellow,
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OnSeek = musicController.SeekTo
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}
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},
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},
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}
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}
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};
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playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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musicController.TrackChanged += trackChanged;
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trackChanged(beatmap.Value);
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(transition_length, Easing.OutQuint);
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dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.FadeOut(transition_length, Easing.OutQuint);
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dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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Height = dragContainer.Height;
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dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
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}
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protected override void Update()
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{
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base.Update();
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if (pendingBeatmapSwitch != null)
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{
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pendingBeatmapSwitch();
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pendingBeatmapSwitch = null;
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}
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var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
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if (track?.IsDummyDevice == false)
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{
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progressBar.EndTime = track.Length;
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progressBar.CurrentTime = track.CurrentTime;
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playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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}
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else
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{
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progressBar.CurrentTime = 0;
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progressBar.EndTime = 1;
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playButton.Icon = FontAwesome.Regular.PlayCircle;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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musicController.TrackChanged -= trackChanged;
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}
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private Action pendingBeatmapSwitch;
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private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
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{
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// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
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pendingBeatmapSwitch = delegate
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{
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// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
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Task.Run(() =>
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{
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if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
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{
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title.Text = @"Nothing to play";
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artist.Text = @"Nothing to play";
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}
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else
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{
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BeatmapMetadata metadata = beatmap.Metadata;
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title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
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artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
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}
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});
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LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
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{
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switch (direction)
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{
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case TrackChangeDirection.Next:
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 500, Easing.OutCubic);
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background.MoveToX(-400, 500, Easing.OutCubic);
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break;
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case TrackChangeDirection.Prev:
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 500, Easing.OutCubic);
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background.MoveToX(400, 500, Easing.OutCubic);
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break;
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}
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background.Expire();
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background = newBackground;
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playerContainer.Add(newBackground);
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});
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};
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}
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private void beatmapDisabledChanged(bool disabled)
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{
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if (disabled)
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playlist.Hide();
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playButton.Enabled.Value = !disabled;
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prevButton.Enabled.Value = !disabled;
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nextButton.Enabled.Value = !disabled;
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playlistButton.Enabled.Value = !disabled;
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}
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private class MusicIconButton : IconButton
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{
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public MusicIconButton()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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HoverColour = colours.YellowDark.Opacity(0.6f);
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FlashColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// works with AutoSizeAxes above to make buttons autosize with the scale animation.
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Content.AutoSizeAxes = Axes.None;
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Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
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}
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}
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private class Background : BufferedContainer
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{
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private readonly Sprite sprite;
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private readonly WorkingBeatmap beatmap;
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public Background(WorkingBeatmap beatmap = null)
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{
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this.beatmap = beatmap;
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CacheDrawnFrameBuffer = true;
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Depth = float.MaxValue;
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(150),
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FillMode = FillMode.Fill,
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = bottom_black_area_height,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Colour = Color4.Black.Opacity(0.5f)
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
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}
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}
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private class DragContainer : Container
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{
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protected override bool OnDragStart(DragStartEvent e)
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{
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return true;
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}
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protected override bool OnDrag(DragEvent e)
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{
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Vector2 change = e.MousePosition - e.MouseDownPosition;
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// Diminish the drag distance as we go further to simulate "rubber band" feeling.
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change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
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this.MoveTo(change);
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return true;
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
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return base.OnDragEnd(e);
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}
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}
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}
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}
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