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Fix taiko blueprints displaying incorrectly for drum rolls
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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private const int rolling_hits_for_engaged_colour = 5;
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public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad;
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/// <summary>
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/// Rolling number of tick hits. This increases for hits and decreases for misses.
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/// </summary>
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