Fix taiko blueprints displaying incorrectly for drum rolls

This commit is contained in:
Dean Herbert
2022-08-18 17:05:09 +09:00
parent 8d026eeeea
commit ad28bfc9b2
3 changed files with 22 additions and 3 deletions

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private const int rolling_hits_for_engaged_colour = 5;
public override Quad ScreenSpaceDrawQuad => MainPiece.Drawable.ScreenSpaceDrawQuad;
/// <summary>
/// Rolling number of tick hits. This increases for hits and decreases for misses.
/// </summary>