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Update AccuracyCounter
components to use DI to attach data source
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18
osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs
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18
osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class GameplayAccuracyCounter : PercentageCounter
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{
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[BackgroundDependencyLoader]
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private void load(ScoreProcessor scoreProcessor)
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{
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Current.BindTo(scoreProcessor.Accuracy);
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}
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}
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}
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