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Update AccuracyCounter
components to use DI to attach data source
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@ -4,9 +4,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -17,33 +19,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var accuracyCounter = new SkinnableAccuracyCounter();
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accuracyCounter.Current.Value = 1;
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return accuracyCounter;
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}));
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AddStep("Create combo counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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}
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[Test]
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public void TestChangingAccuracy()
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{
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AddStep(@"Reset all", delegate
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{
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foreach (var s in accuracyCounters)
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s.Current.Value = 1;
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});
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AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
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AddStep(@"Hit! :D", delegate
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{
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foreach (var s in accuracyCounters)
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s.Current.Value -= 0.023f;
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});
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AddStep(@"Hit! :D", () => scoreProcessor.Accuracy.Value -= 0.23);
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}
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}
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}
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