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Move scroll direction to scrollinginfo
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@ -22,11 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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{
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Direction.Value = ScrollingDirection.Down;
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Container explodingFruitContainer;
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Anchor = Anchor.TopCentre;
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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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Direction.Value = ScrollingDirection.Down;
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}
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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