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https://github.com/osukey/osukey.git
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Move scroll direction to scrollinginfo
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@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
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{
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private const float column_width = 45;
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private const float special_column_width = 70;
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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Mania.UI
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explosionContainer.Add(new HitExplosion(judgedObject)
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{
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Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
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Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
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});
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}
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@ -10,11 +10,12 @@ using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaPlayfield : ManiaScrollingPlayfield
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public class ManiaPlayfield : ScrollingPlayfield
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{
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
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protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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@ -70,18 +73,9 @@ namespace osu.Game.Rulesets.Mania.UI
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private void load()
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{
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BarLines.ForEach(Playfield.Add);
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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if (dependencies.Get<ManiaScrollingInfo>() == null)
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dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
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return dependencies;
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Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
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}
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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@ -1,23 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaScrollingInfo : IScrollingInfo
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{
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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public ManiaScrollingInfo(ManiaConfigManager config)
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{
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config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
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}
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}
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}
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@ -1,21 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction => Direction.Value = direction, true);
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}
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// A collection of <see cref="Column"/>s.
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/// </summary>
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public class ManiaStage : ManiaScrollingPlayfield
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public class ManiaStage : ScrollingPlayfield
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{
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public const float HIT_TARGET_POSITION = 50;
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