mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Add preempt adjustment and fade in first end circle with slider to match stable
This commit is contained in:
@ -174,10 +174,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
|
||||
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
|
||||
// if this is to change, we should revisit this.
|
||||
AddNested(TailCircle = new SliderTailCircle
|
||||
AddNested(TailCircle = new SliderTailCircle(this)
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = e.Time,
|
||||
Position = EndPosition,
|
||||
StackHeight = StackHeight
|
||||
@ -185,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
break;
|
||||
|
||||
case SliderEventType.Repeat:
|
||||
AddNested(new SliderRepeat
|
||||
AddNested(new SliderRepeat(this)
|
||||
{
|
||||
RepeatIndex = e.SpanIndex,
|
||||
SpanDuration = SpanDuration,
|
||||
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
|
||||
Position = Position + Path.PositionAt(e.PathProgress),
|
||||
StackHeight = StackHeight,
|
||||
|
Reference in New Issue
Block a user