diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index cad8c62233..61b59747ea 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("player not playing", () => !Player.LocalUserPlaying.Value); resumeAndConfirm(); + + AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime)); + AddUntilStep("player playing", () => Player.LocalUserPlaying.Value); } @@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown); private void confirmClockRunning(bool isRunning) => - AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning); + AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => + { + bool completed = Player.GameplayClockContainer.IsRunning == isRunning; + + if (completed) + { + } + + return completed; + }); protected override bool AllowFail => true; @@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected class PausePlayer : TestPlayer { + public double LastPauseTime { get; private set; } + public double LastResumeTime { get; private set; } + public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible; public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible; @@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay base.OnEntering(e); GameplayClockContainer.Stop(); } + + private bool? isRunning; + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + if (GameplayClockContainer.IsRunning != isRunning) + { + isRunning = GameplayClockContainer.IsRunning; + + if (isRunning.Value) + LastResumeTime = GameplayClockContainer.CurrentTime; + else + LastPauseTime = GameplayClockContainer.CurrentTime; + } + } } } }